/** * Resolved GLSL sources for all planet types. * * The GLSL files use `#include` directives that are not understood by Vite's * raw-imports loader, so we resolve them manually here. */ import type { LibBodyType } from './params'; /** Vertex shader resolved (shared by all planet types). */ export declare const VERTEX_SHADER: string; /** Fragment shaders resolved, ready for `THREE.ShaderMaterial`. */ export declare const FRAG_SHADERS: Record; //# sourceMappingURL=shaderSources.d.ts.map