import type { BodyConfig } from '../../types/body.types'; import type { TerrainLevel } from '../types/terrain.types'; /** * Returns the outermost terrain radius of a body — the base radius plus the * tallest extrusion height declared in its palette (or a safe fallback when no * palette is attached, matching the tallest generated band). * * Any spherical shell that must visually clear the hexa terrain (atmosphere, * ice) should be anchored to this value. * * @param config - Body configuration — supplies the base radius. * @param palette - Effective palette used by the body (e.g. `body.palette`). * When omitted, a safe fallback (`0.06`) is used as an upper * bound. */ export declare function bodyOuterRadius(config: BodyConfig, palette?: TerrainLevel[]): number; //# sourceMappingURL=sceneBodyUtils.d.ts.map