/** * Star reference frame — G-type baseline + spectral kelvin lookup. * * Pure-logic constants, no `three` import. Used by the star physics * module (luminosity, colour) and by the body's render layer when * deriving a star's surface temperature from its spectral type. */ /** * Reference stellar radius (world units) for a G-type star. * Other stars are sized relative to this baseline via `resolveStarData`. */ export declare const REF_STAR_RADIUS = 3; /** * Reference stellar surface temperature in Kelvin (G-type baseline — Sun's * effective surface temperature). Used by `toStarParams` to normalise luminosity. */ export declare const REF_STAR_TEMP = 5778; /** * Canonical surface temperature (K) per Morgan–Keenan spectral class. * Used as a fallback when a star config does not specify an explicit * temperature. Keys are single-letter spectral types (O, B, A, F, G, K, M). */ export declare const SPECTRAL_KELVIN: Record; /** * Tile-reference radius per spectral class — feeds the hexasphere * subdivision count so tile counts stay stable across spectral types * regardless of the (much larger) display sphere. Consumed by the star * strategy in `bodyTypeStrategy.ts`. */ export declare const STAR_TILE_REF: Record; //# sourceMappingURL=star.d.ts.map