/** * @file Ribbon Buffer * @author Alexander Rose * @private */ import '../shader/Ribbon.vert'; import MeshBuffer from './mesh-buffer'; import { BufferParameters, BufferData } from './buffer'; export interface RibbonBufferData extends BufferData { normal: Float32Array; dir: Float32Array; size: Float32Array; } /** * Ribbon buffer. Draws a thin ribbon. */ declare class RibbonBuffer extends MeshBuffer { vertexShader: string; /** * @param {Object} data - attribute object * @param {Float32Array} data.position - positions * @param {Float32Array} data.normal - normals * @param {Float32Array} data.dir - binormals * @param {Float32Array} data.color - colors * @param {Float32Array} data.size - sizes * @param {Picker} data.picking - picking ids * @param {BufferParameters} params - parameter object */ constructor(data: RibbonBufferData, params?: Partial); setAttributes(data?: Partial): void; makeIndex(): void; } export default RibbonBuffer;