/** * @file Mesh Buffer * @author Alexander Rose * @private */ import '../shader/Mesh.vert'; import '../shader/Mesh.frag'; import Buffer, { BufferParameters, BufferData } from './buffer'; /** * Mesh buffer. Draws a triangle mesh. * * @example * var meshBuffer = new MeshBuffer({ * position: new Float32Array( * [ 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1 ] * ), * color: new Float32Array( * [ 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0 ] * ) * }); */ declare class MeshBuffer extends Buffer { vertexShader: string; fragmentShader: string; /** * @param {Object} data - attribute object * @param {Float32Array} data.position - positions * @param {Float32Array} data.color - colors * @param {Float32Array} [data.index] - triangle indices * @param {Float32Array} [data.normal] - radii * @param {BufferParameters} params - parameter object */ constructor(data: BufferData, params?: Partial); } export default MeshBuffer;