/** * @file Mapped Buffer * @author Alexander Rose * @private */ import Buffer, { BufferParameters, BufferData } from './buffer'; export declare type MappingType = 'v2' | 'v3'; /** * Mapped buffer. Sends mapping attribute to the GPU and repeats data in * others attributes. Used to render imposters. * @interface */ declare abstract class MappedBuffer extends Buffer { index: Uint32Array | Uint16Array; constructor(mappingType: MappingType, data: BufferData, params?: Partial); abstract get mapping(): Float32Array; abstract get mappingIndices(): Uint32Array | Uint16Array; abstract get mappingIndicesSize(): number; abstract get mappingSize(): number; abstract get mappingItemSize(): number; get attributeSize(): number; get indexSize(): number; addAttributes(attributes: any): void; getAttributeIndex(dataIndex: number): number; setAttributes(data: any): void; makeMapping(): void; makeIndex(): void; } export default MappedBuffer;