/** * @file Line Buffer * @author Alexander Rose * @private */ import '../shader/Line.vert'; import '../shader/Line.frag'; import Buffer, { BufferParameters, BufferData } from './buffer'; export interface LineBufferData extends BufferData { position1: Float32Array; position2: Float32Array; color2: Float32Array; } /** * Line buffer. Draws lines with a fixed width in pixels. * * @example * var lineBuffer = new LineBuffer({ * position1: new Float32Array([ 0, 0, 0 ]), * position2: new Float32Array([ 1, 1, 1 ]), * color: new Float32Array([ 1, 0, 0 ]), * color2: new Float32Array([ 0, 1, 0 ]) * }); */ declare class LineBuffer extends Buffer { isLine: boolean; vertexShader: string; fragmentShader: string; /** * @param {Object} data - attribute object * @param {Float32Array} data.position1 - from positions * @param {Float32Array} data.position2 - to positions * @param {Float32Array} data.color - from colors * @param {Float32Array} data.color2 - to colors * @param {BufferParameters} params - parameter object */ constructor(data: LineBufferData, params?: Partial); setAttributes(data?: Partial): void; } export default LineBuffer;