/** * @file Ellipsoid Geometry Buffer * @author Alexander Rose * @private */ import { Vector3, Matrix4 } from 'three'; import GeometryBuffer from './geometry-buffer'; import { BufferData } from './buffer'; export interface EllipsoidBufferData extends BufferData { majorAxis: Float32Array; minorAxis: Float32Array; radius: Float32Array; } export declare const EllipsoidBufferDefaultParameters: { sphereDetail: number; } & { opaqueBack: boolean; side: import("./buffer").BufferSide; opacity: number; depthWrite: boolean; clipNear: number; clipRadius: number; clipCenter: Vector3; flatShaded: boolean; wireframe: boolean; roughness: number; metalness: number; diffuse: number; diffuseInterior: boolean; useInteriorColor: boolean; interiorColor: number; interiorDarkening: number; forceTransparent: boolean; matrix: Matrix4; disablePicking: boolean; sortParticles: boolean; background: boolean; }; export declare type EllipsoidBufferParameters = typeof EllipsoidBufferDefaultParameters; /** * Ellipsoid buffer. Draws ellipsoids. * * @example * var ellipsoidBuffer = new EllipsoidBuffer({ * position: new Float32Array([ 0, 0, 0 ]), * color: new Float32Array([ 1, 0, 0 ]), * radius: new Float32Array([ 1 ]), * majorAxis: new Float32Array([ 1, 1, 0 ]), * minorAxis: new Float32Array([ 0.5, 0, 0.5 ]), * }); */ declare class EllipsoidBuffer extends GeometryBuffer { updateNormals: boolean; get defaultParameters(): { sphereDetail: number; } & { opaqueBack: boolean; side: import("./buffer").BufferSide; opacity: number; depthWrite: boolean; clipNear: number; clipRadius: number; clipCenter: Vector3; flatShaded: boolean; wireframe: boolean; roughness: number; metalness: number; diffuse: number; diffuseInterior: boolean; useInteriorColor: boolean; interiorColor: number; interiorDarkening: number; forceTransparent: boolean; matrix: Matrix4; disablePicking: boolean; sortParticles: boolean; background: boolean; }; parameters: EllipsoidBufferParameters; _majorAxis: Float32Array; _minorAxis: Float32Array; _radius: Float32Array; constructor(data: EllipsoidBufferData, params?: Partial); applyPositionTransform(matrix: Matrix4, i: number, i3: number): void; setAttributes(data?: Partial, initNormals?: boolean): void; } export default EllipsoidBuffer;