/** * @file Cylinder Buffer * @author Alexander Rose * @private */ import { Vector3, Matrix4 } from 'three'; import { BufferData } from './buffer'; export interface CylinderBufferData extends BufferData { position1: Float32Array; position2: Float32Array; color2: Float32Array; radius: Float32Array; } export declare const CylinderBufferDefaultParameters: { disableImpostor: boolean; } & { radialSegments: number; openEnded: boolean; } & { opaqueBack: boolean; side: import("./buffer").BufferSide; opacity: number; depthWrite: boolean; clipNear: number; clipRadius: number; clipCenter: Vector3; flatShaded: boolean; wireframe: boolean; roughness: number; metalness: number; diffuse: number; diffuseInterior: boolean; useInteriorColor: boolean; interiorColor: number; interiorDarkening: number; forceTransparent: boolean; matrix: Matrix4; disablePicking: boolean; sortParticles: boolean; background: boolean; } & { openEnded: boolean; }; export declare type CylinderBufferParameters = typeof CylinderBufferDefaultParameters; /** * Cylinder buffer. Depending on the value {@link ExtensionFragDepth} and * `params.disableImpostor` the constructor returns either a * {@link CylinderGeometryBuffer} or a {@link CylinderImpostorBuffer} * @implements {Buffer} * * @example * var cylinderBuffer = new CylinderBuffer({ * position1: new Float32Array([ 0, 0, 0 ]), * position2: new Float32Array([ 1, 1, 1 ]), * color: new Float32Array([ 1, 0, 0 ]), * color2: new Float32Array([ 0, 1, 0 ]), * radius: new Float32Array([ 1 ]) * }); */ declare class CylinderBuffer { constructor(data: CylinderBufferData, params?: Partial); } export default CylinderBuffer;