import type { Vector2 } from '../../Vector2'; import type { Vector3 } from '../../Vector3'; export interface LLSubMesh { noGeometry?: boolean; position?: Vector3[]; positionDomain?: { min: Vector3; max: Vector3; }; normal?: Vector3[]; texCoord0?: Vector2[]; texCoord0Domain?: { min: Vector2; max: Vector2; }; triangleList?: number[]; weights?: Record[]; }