import type { UUID } from './UUID'; import type { Color4 } from './Color4'; export declare class TextureEntryFace { static BUMP_MASK: number; static FULLBRIGHT_MASK: number; static SHINY_MASK: number; static MEDIA_MASK: number; static TEX_MAP_MASK: number; private _textureID; private _rgba; private _repeatU; private _repeatV; private _offsetU; private _offsetV; private _rotation; private _glow; private _materialID; private _bumpiness; private _shininess; private _mappingType; private _fullBright; private _mediaFlags; private _material; private _media; private readonly hasAttribute; private readonly defaultTexture; constructor(def: TextureEntryFace | null); get rgba(): Color4; set rgba(value: Color4); get repeatU(): number; set repeatU(value: number); get repeatV(): number; set repeatV(value: number); get offsetU(): number; set offsetU(value: number); get offsetV(): number; set offsetV(value: number); get rotation(): number; set rotation(value: number); get glow(): number; set glow(value: number); get textureID(): UUID; set textureID(value: UUID); get materialID(): UUID; set materialID(value: UUID); get material(): number; set material(material: number); get media(): number; set media(media: number); get mappingType(): number; set mappingType(value: number); get mediaFlags(): boolean; set mediaFlags(value: boolean); }