import { LLAnimationJointKeyFrame } from './LLAnimationJointKeyFrame'; import type { BinaryReader } from './BinaryReader'; import type { BinaryWriter } from './BinaryWriter'; export declare class LLAnimationJoint { name: string; priority: number; rotationKeyframeCount: number; rotationKeyframes: LLAnimationJointKeyFrame[]; positionKeyframeCount: number; positionKeyframes: LLAnimationJointKeyFrame[]; readFromBuffer(buf: BinaryReader, duration: number): void; writeToBuffer(writer: BinaryWriter, duration: number): void; }