import { LLAnimationJoint } from './LLAnimationJoint'; import { Vector3 } from './Vector3'; import { BinaryReader } from './BinaryReader'; export declare class LLAnimation { priority: number; length: number; expressionName: string; inPoint: number; outPoint: number; loop: number; easeInTime: number; easeOutTime: number; handPose: number; jointCount: number; joints: LLAnimationJoint[]; constraints: { chainLength: number; constraintType: number; sourceVolume: string; sourceOffset: Vector3; targetVolume: string; targetOffset: Vector3; targetDir: Vector3; easeInStart: number; easeInStop: number; easeOutStart: number; easeOutStop: number; }[]; constructor(buf?: Buffer); readFromBuffer(buf: BinaryReader): void; toAsset(): Buffer; }