// Copyright (c) 2022 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import {ScatterplotLayer, ScatterplotLayerProps} from '@deck.gl/layers'; import {Geometry, Model} from '@luma.gl/engine'; import {GL} from '@luma.gl/constants'; const DEFAULT_POS = [-1, -1, 0, -1, 1, 0, 1, 1, 0, 1, -1, 0]; export interface ScatterplotIconLayerProps extends ScatterplotLayerProps { iconGeometry: number; } export default class ScatterplotIconLayer extends ScatterplotLayer { // @ts-expect-error _getModel(gl: WebGLRenderingContext) { // use default scatterplot shaders const shaders = this.getShaders(); const {iconGeometry} = this.props; const geometry = iconGeometry ? new Geometry({ // @ts-expect-error Requires Luma v9 migration. drawMode: GL.TRIANGLES, attributes: { positions: new Float32Array(iconGeometry) } }) : new Geometry({ // @ts-expect-error Requires Luma v9 migration. drawMode: GL.TRIANGLE_FAN, attributes: { positions: new Float32Array(DEFAULT_POS) } }); // @ts-expect-error Requires Luma v9 migration. return new Model(gl, { ...shaders, id: this.props.id, geometry, isInstanced: true, // @ts-ignore shaderCache: this.context.shaderCache }); } } ScatterplotIconLayer.layerName = 'ScatterplotIconLayer';