/** * Adds `faceUp` property and `flip*()` methods. * The entity now has two sides. Like a card or coin. * @category Trait */ export declare class TwoSidedTrait { /** * @category TwoSidedTrait */ faceUp: boolean; /** * Flip the entity on to the other side * @category TwoSidedTrait */ flip(): void; /** * Flip the entity to reveal its face * @category TwoSidedTrait */ flipUp(): void; /** * Flip the entity to reveal its back side * @category TwoSidedTrait */ flipDown(): void; }