{
  "schema": {
    "ariaGame": {
      "name": "Game region label",
      "description": "Screen-reader label for the whole play area; explains the goal and the fly-to-steer, auto-fire controls plus the Tab screen-reader target mode."
    },
    "start": {
      "name": "Start prompt",
      "description": "Overlay prompt shown before the first launch, telling the visitor that movement flies and aims, the swarm must be swept and dodged, and any input launches."
    },
    "hudWave": {
      "name": "HUD wave counter",
      "description": "HUD label showing the current wave number.",
      "tokens": [
        "n"
      ]
    },
    "hudScore": {
      "name": "HUD score counter",
      "description": "HUD label showing the current score.",
      "tokens": [
        "n"
      ]
    },
    "hudShield": {
      "name": "HUD shield counter",
      "description": "HUD label showing the remaining shield strength.",
      "tokens": [
        "n"
      ]
    },
    "announceWave": {
      "name": "Announcer: wave start",
      "description": "Live-region message when a new wave begins, with the wave number and how many drones are coming.",
      "tokens": [
        "n",
        "count"
      ]
    },
    "announceShield": {
      "name": "Announcer: shield remaining",
      "description": "Live-region message after a hit, with the remaining shield strength.",
      "tokens": [
        "n"
      ]
    },
    "announceTarget": {
      "name": "Announcer: targeted drone",
      "description": "Live-region message read when the screen-reader user presses Tab to target a drone; states the drone kind and its clock-position bearing. {kind} is filled with a localized drone-kind name, {clock} with the localized clock-position string.",
      "tokens": [
        "kind",
        "clock"
      ]
    },
    "announceNoTarget": {
      "name": "Announcer: target destroyed",
      "description": "Live-region message read when the currently targeted drone is destroyed and no new one is auto-selected; prompts the user to press Tab for the next drone."
    },
    "announceWin": {
      "name": "Announcer: verified",
      "description": "Live-region message when every wave is cleared and the captcha is satisfied."
    },
    "announceLose": {
      "name": "Announcer: round over",
      "description": "Live-region message when the shield is depleted and the round ends."
    },
    "kindChaser": {
      "name": "Drone kind: Chaser",
      "description": "Name of the chaser drone, read in the targeting announcement; fills {kind} in announceTarget."
    },
    "kindWeaver": {
      "name": "Drone kind: Weaver",
      "description": "Name of the weaver drone, read in the targeting announcement; fills {kind} in announceTarget."
    },
    "kindSplitter": {
      "name": "Drone kind: Splitter",
      "description": "Name of the splitter drone, read in the targeting announcement; fills {kind} in announceTarget."
    },
    "oclock": {
      "name": "Clock-position bearing",
      "description": "A 12-hour clock-position bearing for a targeted drone (12 is straight ahead, away from the camera); fills {clock} in announceTarget. {n} is the hour (1 to 12).",
      "tokens": [
        "n"
      ]
    },
    "win": {
      "name": "Verified screen title",
      "description": "End-screen headline shown when all waves are cleared and the captcha is satisfied."
    },
    "lose": {
      "name": "Round over title",
      "description": "End-screen headline shown when the shield is depleted."
    },
    "tryAgain": {
      "name": "Try-again button",
      "description": "Button shown after losing the captcha round; restarts the round so the visitor can try the challenge again."
    },
    "keepPlaying": {
      "name": "Keep-playing button",
      "description": "Button shown after winning; entering it starts the optional endless mode."
    },
    "playAgain": {
      "name": "Play-again button",
      "description": "Button shown after an endless run ends; starts a fresh endless run."
    },
    "endlessOver": {
      "name": "Endless run-over title",
      "description": "End-screen headline shown when an endless run ends."
    },
    "finalScore": {
      "name": "Endless final score",
      "description": "Sub-line on the endless end screen reporting the final score. {n} is the score.",
      "tokens": [
        "n"
      ]
    },
    "endlessStart": {
      "name": "Endless mode hint",
      "description": "Hint shown when endless mode begins; also the sub-line under the Verified screen, telling the visitor to keep clearing the swarm."
    },
    "powerLaser": {
      "name": "Powerup: Laser",
      "description": "Name of the laser powerup, a continuous forward beam weapon; also fills {name} in announcePower."
    },
    "powerSplit": {
      "name": "Powerup: Split fire",
      "description": "Name of the split-fire powerup, which fires three spread shots; also fills {name} in announcePower."
    },
    "powerRockets": {
      "name": "Powerup: Rockets",
      "description": "Name of the rockets powerup, shots that explode in an area of effect; also fills {name} in announcePower."
    },
    "powerHeal": {
      "name": "Powerup: Shield up",
      "description": "Name of the heal powerup, which restores one shield point; also fills {name} in announcePower."
    },
    "powerInvuln": {
      "name": "Powerup: Invulnerable",
      "description": "Name of the invulnerability powerup, granting temporary immunity; also fills {name} in announcePower."
    },
    "announcePower": {
      "name": "Announcer: powerup collected",
      "description": "Live-region message read when a powerup is collected. {name} is filled with one of the localized powerup names above.",
      "tokens": [
        "name"
      ]
    },
    "mute": {
      "name": "Mute button",
      "description": "Label/aria-label for the control that mutes game audio."
    },
    "unmute": {
      "name": "Unmute button",
      "description": "Label/aria-label for the control that unmutes game audio."
    },
    "a11yHint": {
      "name": "Screen-reader targeting hint",
      "description": "Short hint, surfaced to assistive tech, that pressing Tab targets the next drone."
    }
  },
  "presets": {
    "English": {
      "_lang": "en",
      "_default": true,
      "ariaGame": "Voidshot arena shooter. Fly your gunship toward the cursor to steer and aim; the guns fire forward automatically. Sweep the fire across the drone swarm while dodging, and clear every wave before your shield is gone. Screen reader: press Tab to target the next drone and your ship engages it.",
      "start": "Move to fly and aim, sweep the swarm, and dodge. Tap or press a key to launch.",
      "hudWave": "Wave {n}",
      "hudScore": "Score {n}",
      "hudShield": "Shield {n}",
      "announceWave": "Wave {n}: {count} drones inbound",
      "announceShield": "Shield {n} remaining",
      "announceTarget": "{kind} at {clock}",
      "announceNoTarget": "Target destroyed. Press Tab for the next drone.",
      "announceWin": "Verified. All waves cleared.",
      "announceLose": "Shield down. Round over.",
      "kindChaser": "Chaser drone",
      "kindWeaver": "Weaver drone",
      "kindSplitter": "Splitter drone",
      "oclock": "{n} o'clock",
      "win": "Verified",
      "lose": "Shield down",
      "tryAgain": "Try again",
      "keepPlaying": "Keep playing",
      "playAgain": "Play again",
      "endlessOver": "Run over",
      "finalScore": "Final score {n}",
      "endlessStart": "Endless mode. Keep clearing the swarm.",
      "powerLaser": "Laser",
      "powerSplit": "Split fire",
      "powerRockets": "Rockets",
      "powerHeal": "Shield up",
      "powerInvuln": "Invulnerable",
      "announcePower": "{name} powerup",
      "mute": "Mute",
      "unmute": "Unmute",
      "a11yHint": "Tab targets the next drone"
    },
    "Chinese (Simplified)": {
      "_lang": "zh-Hans",
      "_default": true,
      "ariaGame": "Voidshot 竞技场射击。驾驶炮艇朝光标飞行来转向和瞄准，炮火会自动向前射击。一边躲避一边横扫无人机群，在护盾耗尽前清除每一波。屏幕阅读器：按 Tab 锁定下一架无人机，你的战机会自动攻击它。",
      "start": "移动来飞行和瞄准，横扫机群并躲避。点击或按任意键发射。",
      "hudWave": "第 {n} 波",
      "hudScore": "得分 {n}",
      "hudShield": "护盾 {n}",
      "announceWave": "第 {n} 波：{count} 架无人机来袭",
      "announceShield": "护盾剩余 {n}",
      "announceTarget": "{kind}，方位 {clock}",
      "announceNoTarget": "目标已摧毁。按 Tab 锁定下一架无人机。",
      "announceWin": "已通过。所有波次已清除。",
      "announceLose": "护盾耗尽。本回合结束。",
      "kindChaser": "追击无人机",
      "kindWeaver": "穿梭无人机",
      "kindSplitter": "分裂无人机",
      "oclock": "{n} 点钟方向",
      "win": "已通过",
      "lose": "护盾耗尽",
      "tryAgain": "再试一次",
      "keepPlaying": "继续玩",
      "playAgain": "再玩一次",
      "endlessOver": "挑战结束",
      "finalScore": "最终得分 {n}",
      "endlessStart": "无尽模式。继续清除机群。",
      "powerLaser": "激光",
      "powerSplit": "散射",
      "powerRockets": "火箭弹",
      "powerHeal": "护盾恢复",
      "powerInvuln": "无敌",
      "announcePower": "获得{name}强化",
      "mute": "静音",
      "unmute": "取消静音",
      "a11yHint": "按 Tab 锁定下一架无人机"
    },
    "Spanish": {
      "_lang": "es",
      "_default": true,
      "ariaGame": "Voidshot, disparos en arena. Pilota tu cañonera hacia el cursor para girar y apuntar; los cañones disparan al frente automáticamente. Barre el fuego sobre el enjambre de drones mientras esquivas y despeja cada oleada antes de quedarte sin escudo. Lector de pantalla: pulsa Tab para fijar el siguiente dron y tu nave lo ataca.",
      "start": "Muévete para volar y apuntar, barre el enjambre y esquiva. Toca o pulsa una tecla para despegar.",
      "hudWave": "Oleada {n}",
      "hudScore": "Puntos {n}",
      "hudShield": "Escudo {n}",
      "announceWave": "Oleada {n}: llegan {count} drones",
      "announceShield": "Escudo {n} restante",
      "announceTarget": "{kind} a las {clock}",
      "announceNoTarget": "Objetivo destruido. Pulsa Tab para el siguiente dron.",
      "announceWin": "Verificado. Todas las oleadas despejadas.",
      "announceLose": "Escudo agotado. Ronda terminada.",
      "kindChaser": "Dron perseguidor",
      "kindWeaver": "Dron escurridizo",
      "kindSplitter": "Dron divisor",
      "oclock": "{n} en punto",
      "win": "Verificado",
      "lose": "Escudo agotado",
      "tryAgain": "Intentar de nuevo",
      "keepPlaying": "Seguir jugando",
      "playAgain": "Jugar otra vez",
      "endlessOver": "Partida terminada",
      "finalScore": "Puntos finales {n}",
      "endlessStart": "Modo sin fin. Sigue despejando el enjambre.",
      "powerLaser": "Láser",
      "powerSplit": "Disparo triple",
      "powerRockets": "Cohetes",
      "powerHeal": "Escudo restaurado",
      "powerInvuln": "Invulnerable",
      "announcePower": "Potenciador {name}",
      "mute": "Silenciar",
      "unmute": "Activar sonido",
      "a11yHint": "Tab fija el siguiente dron"
    },
    "Arabic": {
      "_lang": "ar",
      "_direction": "rtl",
      "_default": true,
      "ariaGame": "Voidshot، إطلاق نار في الساحة. حلّق بمركبتك المسلّحة نحو المؤشر للتوجيه والتصويب؛ المدافع تطلق النار إلى الأمام تلقائيًا. اكتسح النيران فوق سرب الطائرات المسيّرة وأنت تراوغ، وأنهِ كل موجة قبل أن ينفد درعك. لقارئ الشاشة: اضغط Tab لاستهداف الطائرة التالية فتشتبك بها مركبتك.",
      "start": "تحرّك لتطير وتصوّب، اكتسح السرب وراوغ. انقر أو اضغط أي مفتاح للانطلاق.",
      "hudWave": "الموجة {n}",
      "hudScore": "النقاط {n}",
      "hudShield": "الدرع {n}",
      "announceWave": "الموجة {n}: {count} طائرات قادمة",
      "announceShield": "يتبقى من الدرع {n}",
      "announceTarget": "{kind} عند {clock}",
      "announceNoTarget": "تم تدمير الهدف. اضغط Tab للطائرة التالية.",
      "announceWin": "تم التحقق. تم إنهاء كل الموجات.",
      "announceLose": "نفد الدرع. انتهت الجولة.",
      "kindChaser": "طائرة مطارِدة",
      "kindWeaver": "طائرة مراوِغة",
      "kindSplitter": "طائرة منشطِرة",
      "oclock": "الساعة {n}",
      "win": "تم التحقق",
      "lose": "نفد الدرع",
      "tryAgain": "حاول مجددًا",
      "keepPlaying": "واصل اللعب",
      "playAgain": "العب مجددًا",
      "endlessOver": "انتهى الجري",
      "finalScore": "النتيجة النهائية {n}",
      "endlessStart": "الوضع اللانهائي. واصل اكتساح السرب.",
      "powerLaser": "ليزر",
      "powerSplit": "إطلاق ثلاثي",
      "powerRockets": "صواريخ",
      "powerHeal": "استعادة الدرع",
      "powerInvuln": "منيع",
      "announcePower": "تعزيز {name}",
      "mute": "كتم الصوت",
      "unmute": "تشغيل الصوت",
      "a11yHint": "زر Tab يستهدف الطائرة التالية"
    },
    "Portuguese": {
      "_lang": "pt",
      "_default": true,
      "ariaGame": "Voidshot, tiro em arena. Pilote sua canhoneira em direção ao cursor para virar e mirar; os canhões disparam para a frente automaticamente. Varra o fogo sobre o enxame de drones enquanto desvia e limpe cada onda antes que seu escudo acabe. Leitor de tela: pressione Tab para mirar o próximo drone e sua nave o ataca.",
      "start": "Mova-se para voar e mirar, varra o enxame e desvie. Toque ou pressione uma tecla para decolar.",
      "hudWave": "Onda {n}",
      "hudScore": "Pontos {n}",
      "hudShield": "Escudo {n}",
      "announceWave": "Onda {n}: {count} drones se aproximando",
      "announceShield": "Escudo {n} restante",
      "announceTarget": "{kind} às {clock}",
      "announceNoTarget": "Alvo destruído. Pressione Tab para o próximo drone.",
      "announceWin": "Verificado. Todas as ondas concluídas.",
      "announceLose": "Escudo esgotado. Rodada encerrada.",
      "kindChaser": "Drone perseguidor",
      "kindWeaver": "Drone esquivo",
      "kindSplitter": "Drone divisor",
      "oclock": "{n} horas",
      "win": "Verificado",
      "lose": "Escudo esgotado",
      "tryAgain": "Tentar de novo",
      "keepPlaying": "Continuar jogando",
      "playAgain": "Jogar de novo",
      "endlessOver": "Corrida encerrada",
      "finalScore": "Pontuação final {n}",
      "endlessStart": "Modo sem fim. Continue limpando o enxame.",
      "powerLaser": "Laser",
      "powerSplit": "Tiro triplo",
      "powerRockets": "Foguetes",
      "powerHeal": "Escudo restaurado",
      "powerInvuln": "Invulnerável",
      "announcePower": "Bônus {name}",
      "mute": "Silenciar",
      "unmute": "Ativar som",
      "a11yHint": "Tab mira o próximo drone"
    },
    "French": {
      "_lang": "fr",
      "_default": true,
      "ariaGame": "Voidshot, tir en arène. Pilotez votre canonnière vers le curseur pour diriger et viser; les canons tirent devant automatiquement. Balayez le feu sur l'essaim de drones en esquivant et éliminez chaque vague avant l'épuisement de votre bouclier. Lecteur d'écran: appuyez sur Tab pour cibler le prochain drone et votre vaisseau l'engage.",
      "start": "Déplacez-vous pour voler et viser, balayez l'essaim et esquivez. Touchez ou appuyez sur une touche pour décoller.",
      "hudWave": "Vague {n}",
      "hudScore": "Score {n}",
      "hudShield": "Bouclier {n}",
      "announceWave": "Vague {n}: {count} drones en approche",
      "announceShield": "Bouclier {n} restant",
      "announceTarget": "{kind} à {clock}",
      "announceNoTarget": "Cible détruite. Appuyez sur Tab pour le prochain drone.",
      "announceWin": "Vérifié. Toutes les vagues éliminées.",
      "announceLose": "Bouclier épuisé. Manche terminée.",
      "kindChaser": "Drone poursuiveur",
      "kindWeaver": "Drone esquiveur",
      "kindSplitter": "Drone diviseur",
      "oclock": "{n} heures",
      "win": "Vérifié",
      "lose": "Bouclier épuisé",
      "tryAgain": "Réessayer",
      "keepPlaying": "Continuer à jouer",
      "playAgain": "Rejouer",
      "endlessOver": "Partie terminée",
      "finalScore": "Score final {n}",
      "endlessStart": "Mode sans fin. Continuez à balayer l'essaim.",
      "powerLaser": "Laser",
      "powerSplit": "Tir triple",
      "powerRockets": "Roquettes",
      "powerHeal": "Bouclier rechargé",
      "powerInvuln": "Invincible",
      "announcePower": "Bonus {name}",
      "mute": "Couper le son",
      "unmute": "Activer le son",
      "a11yHint": "Tab cible le prochain drone"
    },
    "German": {
      "_lang": "de",
      "_default": true,
      "ariaGame": "Voidshot, Arena-Shooter. Steuere dein Kampfschiff zum Mauszeiger, um zu lenken und zu zielen; die Geschütze feuern automatisch nach vorne. Streiche das Feuer über den Drohnenschwarm, während du ausweichst, und räume jede Welle, bevor dein Schild weg ist. Screenreader: Drücke Tab, um die nächste Drohne anzuvisieren, dein Schiff greift sie an.",
      "start": "Bewege dich zum Fliegen und Zielen, streiche über den Schwarm und weiche aus. Tippe oder drücke eine Taste zum Starten.",
      "hudWave": "Welle {n}",
      "hudScore": "Punkte {n}",
      "hudShield": "Schild {n}",
      "announceWave": "Welle {n}: {count} Drohnen im Anflug",
      "announceShield": "Schild {n} übrig",
      "announceTarget": "{kind} auf {clock}",
      "announceNoTarget": "Ziel zerstört. Drücke Tab für die nächste Drohne.",
      "announceWin": "Bestätigt. Alle Wellen geräumt.",
      "announceLose": "Schild erschöpft. Runde vorbei.",
      "kindChaser": "Jäger-Drohne",
      "kindWeaver": "Weber-Drohne",
      "kindSplitter": "Teiler-Drohne",
      "oclock": "{n} Uhr",
      "win": "Bestätigt",
      "lose": "Schild erschöpft",
      "tryAgain": "Erneut versuchen",
      "keepPlaying": "Weiterspielen",
      "playAgain": "Nochmal spielen",
      "endlessOver": "Lauf vorbei",
      "finalScore": "Endpunktzahl {n}",
      "endlessStart": "Endlosmodus. Räume weiter den Schwarm.",
      "powerLaser": "Laser",
      "powerSplit": "Dreifachschuss",
      "powerRockets": "Raketen",
      "powerHeal": "Schild aufgeladen",
      "powerInvuln": "Unverwundbar",
      "announcePower": "{name}-Bonus",
      "mute": "Stummschalten",
      "unmute": "Ton an",
      "a11yHint": "Tab visiert die nächste Drohne an"
    },
    "Russian": {
      "_lang": "ru",
      "_default": true,
      "ariaGame": "Voidshot, арена-шутер. Веди боевой корабль к курсору, чтобы поворачивать и целиться; пушки стреляют вперёд автоматически. Веди огонь по рою дронов, уклоняясь, и зачищай каждую волну, пока не иссяк щит. Скринридер: нажмите Tab, чтобы взять на прицел следующий дрон, и корабль атакует его.",
      "start": "Двигайтесь, чтобы лететь и целиться, ведите огонь по рою и уклоняйтесь. Нажмите или любую клавишу для старта.",
      "hudWave": "Волна {n}",
      "hudScore": "Счёт {n}",
      "hudShield": "Щит {n}",
      "announceWave": "Волна {n}: приближается дронов: {count}",
      "announceShield": "Щит: осталось {n}",
      "announceTarget": "{kind}, направление {clock}",
      "announceNoTarget": "Цель уничтожена. Нажмите Tab для следующего дрона.",
      "announceWin": "Пройдено. Все волны уничтожены.",
      "announceLose": "Щит пробит. Раунд окончен.",
      "kindChaser": "Дрон-преследователь",
      "kindWeaver": "Дрон-вьюн",
      "kindSplitter": "Дрон-делитель",
      "oclock": "{n} часов",
      "win": "Пройдено",
      "lose": "Щит пробит",
      "tryAgain": "Ещё раз",
      "keepPlaying": "Играть дальше",
      "playAgain": "Сыграть снова",
      "endlessOver": "Забег окончен",
      "finalScore": "Итоговый счёт {n}",
      "endlessStart": "Бесконечный режим. Продолжайте зачищать рой.",
      "powerLaser": "Лазер",
      "powerSplit": "Тройной выстрел",
      "powerRockets": "Ракеты",
      "powerHeal": "Щит восстановлен",
      "powerInvuln": "Неуязвимость",
      "announcePower": "Бонус: {name}",
      "mute": "Выключить звук",
      "unmute": "Включить звук",
      "a11yHint": "Tab выбирает следующий дрон"
    },
    "Japanese": {
      "_lang": "ja",
      "_default": true,
      "ariaGame": "Voidshot アリーナシューター。カーソルに向けて自機を飛ばして方向と照準を合わせよう。砲は自動で前方へ発射します。回避しながらドローンの群れに掃射を浴びせ、シールドが尽きる前にすべての波を撃退しよう。スクリーンリーダー：Tab キーで次のドローンをロックオンすると自機が攻撃します。",
      "start": "動いて飛びながら照準を合わせ、群れを掃射して回避しよう。タップまたはキーで発進。",
      "hudWave": "ウェーブ {n}",
      "hudScore": "スコア {n}",
      "hudShield": "シールド {n}",
      "announceWave": "ウェーブ {n}：ドローン {count} 機が接近中",
      "announceShield": "シールド残り {n}",
      "announceTarget": "{clock}の方向に{kind}",
      "announceNoTarget": "目標を撃破。Tab キーで次のドローンへ。",
      "announceWin": "認証済み。すべてのウェーブを撃退しました。",
      "announceLose": "シールドが尽きました。ラウンド終了。",
      "kindChaser": "追尾ドローン",
      "kindWeaver": "回避ドローン",
      "kindSplitter": "分裂ドローン",
      "oclock": "{n}時",
      "win": "認証済み",
      "lose": "シールド消失",
      "tryAgain": "もう一度",
      "keepPlaying": "続けて遊ぶ",
      "playAgain": "もう一度遊ぶ",
      "endlessOver": "ラン終了",
      "finalScore": "最終スコア {n}",
      "endlessStart": "エンドレスモード。群れを掃射し続けよう。",
      "powerLaser": "レーザー",
      "powerSplit": "三方向ショット",
      "powerRockets": "ロケット",
      "powerHeal": "シールド回復",
      "powerInvuln": "無敵",
      "announcePower": "{name}を獲得",
      "mute": "ミュート",
      "unmute": "ミュート解除",
      "a11yHint": "Tab で次のドローンをロックオン"
    },
    "Korean": {
      "_lang": "ko",
      "_default": true,
      "ariaGame": "Voidshot 아레나 슈터. 커서를 향해 함선을 몰아 방향을 잡고 조준하세요. 포는 자동으로 정면을 향해 발사됩니다. 회피하면서 드론 무리에 사격을 휩쓸고, 실드가 바닥나기 전에 모든 웨이브를 처치하세요. 스크린 리더: Tab 키를 누르면 다음 드론을 조준하고 함선이 공격합니다.",
      "start": "이동해 비행하며 조준하고, 무리를 휩쓸며 회피하세요. 탭하거나 키를 눌러 발진하세요.",
      "hudWave": "웨이브 {n}",
      "hudScore": "점수 {n}",
      "hudShield": "실드 {n}",
      "announceWave": "웨이브 {n}: 드론 {count}기 접근 중",
      "announceShield": "실드 {n} 남음",
      "announceTarget": "{clock} 방향에 {kind}",
      "announceNoTarget": "목표 격파. Tab 키를 눌러 다음 드론으로.",
      "announceWin": "인증됨. 모든 웨이브를 처치했어요.",
      "announceLose": "실드가 바닥났어요. 라운드 종료.",
      "kindChaser": "추격 드론",
      "kindWeaver": "회피 드론",
      "kindSplitter": "분열 드론",
      "oclock": "{n}시 방향",
      "win": "인증됨",
      "lose": "실드 소진",
      "tryAgain": "다시 도전",
      "keepPlaying": "계속하기",
      "playAgain": "다시 플레이",
      "endlessOver": "런 종료",
      "finalScore": "최종 점수 {n}",
      "endlessStart": "엔드리스 모드. 계속 무리를 휩쓰세요.",
      "powerLaser": "레이저",
      "powerSplit": "3방향 사격",
      "powerRockets": "로켓",
      "powerHeal": "실드 회복",
      "powerInvuln": "무적",
      "announcePower": "{name} 획득",
      "mute": "음소거",
      "unmute": "음소거 해제",
      "a11yHint": "Tab으로 다음 드론 조준"
    },
    "Indonesian": {
      "_lang": "id",
      "_default": true,
      "ariaGame": "Voidshot, penembak arena. Terbangkan kapal tempurmu ke arah kursor untuk bermanuver dan membidik; meriam menembak ke depan secara otomatis. Sapukan tembakan ke gerombolan dron sambil mengelak, dan bersihkan setiap gelombang sebelum perisaimu habis. Pembaca layar: tekan Tab untuk membidik dron berikutnya dan kapalmu menyerangnya.",
      "start": "Bergeraklah untuk terbang dan membidik, sapu gerombolan, dan mengelak. Ketuk atau tekan tombol untuk meluncur.",
      "hudWave": "Gelombang {n}",
      "hudScore": "Skor {n}",
      "hudShield": "Perisai {n}",
      "announceWave": "Gelombang {n}: {count} dron mendekat",
      "announceShield": "Perisai tersisa {n}",
      "announceTarget": "{kind} di arah {clock}",
      "announceNoTarget": "Target hancur. Tekan Tab untuk dron berikutnya.",
      "announceWin": "Terverifikasi. Semua gelombang dibersihkan.",
      "announceLose": "Perisai habis. Ronde selesai.",
      "kindChaser": "Dron pengejar",
      "kindWeaver": "Dron pengelak",
      "kindSplitter": "Dron pembelah",
      "oclock": "arah jam {n}",
      "win": "Terverifikasi",
      "lose": "Perisai habis",
      "tryAgain": "Coba lagi",
      "keepPlaying": "Terus bermain",
      "playAgain": "Main lagi",
      "endlessOver": "Putaran berakhir",
      "finalScore": "Skor akhir {n}",
      "endlessStart": "Mode tanpa akhir. Terus bersihkan gerombolan.",
      "powerLaser": "Laser",
      "powerSplit": "Tembakan menyebar",
      "powerRockets": "Roket",
      "powerHeal": "Perisai pulih",
      "powerInvuln": "Kebal",
      "announcePower": "Bonus {name}",
      "mute": "Bisukan",
      "unmute": "Aktifkan suara",
      "a11yHint": "Tab membidik dron berikutnya"
    }
  }
}
