import { TiledLayer } from "./Layer"; import { TiledObject } from "./Objects"; import { TiledFrame, TiledProperty } from "./Types"; export interface TilesetTile { gid: number id: number; type: string; image: string; imageheight: number; imagewidth: number; animations: TiledFrame[]; properties: { [key: string]: any } terrain: number[]; objects: TiledObject[]; probability: number; }