import { TiledObject } from './Objects'; import { TiledChunk, TiledCompression, TiledEncoding, TiledImage } from './Types'; export declare enum TiledLayerType { Tile = "tilelayer", ObjectGroup = "objectgroup", Image = "imagelayer", Group = "group" } export interface TiledLayer { /** * Incremental ID - unique across all layers */ id: number; /** * Image used by this layer. imagelayer only. */ image: TiledImage; /** * Array of unsigned int (GIDs) or base64-encoded data. tilelayer only. */ data: number[] | string; /** * Array of chunks (optional). tilelayer only. */ chunks: TiledChunk[]; /** * Column count. Same as map width for fixed-size maps. */ width: number; /** * Row count. Same as map height for fixed-size maps. */ height: number; /** * Name assigned to this layer */ name: string; /** * From [0, 1] */ opacity: number; properties: { [key: string]: any; }; /** * csv (default) or base64. tilelayer only. */ encoding: TiledEncoding; /** * zlib, gzip, zstd (since Tiled 1.3) or empty (default). tilelayer only. */ compression?: TiledCompression; /** * Type of layer (tilelayer, objectgroup) */ type: TiledLayerType; /** * @since 1.9 */ class: string; /** * Whether layer is shown or hidden in editor */ visible: boolean; /** * Horizontal layer offset in tiles. Always 0. */ x: number; /** * Vertical layer offset in tiles. Always 0. */ y: number; /** * Layer order in the original Tiled source */ order: number; /** * Horizontal layer offset in pixels (default: 0) */ offsetx: number; /** * Vertical layer offset in pixels (default: 0) */ offsety: number; /** * X coordinate where layer content starts (for infinite maps) */ startx: number; /** * Y coordinate where layer content starts (for infinite maps) */ starty: number; /** * Hex-formatted color (#RRGGBB or #AARRGGBB) that is multiplied with any graphics drawn by this layer or any child layers (optional). */ tintcolor: string; /** * Hex-formatted color (#RRGGBB) (optional). imagelayer only. */ transparentcolor: string; /** * topdown (default) or index. objectgroup only. */ draworder: 'topdown' | 'index' | 'objectgroup'; /** * Array of objects. objectgroup only. */ objects: TiledObject[]; layers: TiledLayer[]; parallaxx: number; parallaxy: number; repeatx: number; repeaty: number; locked: boolean; color: string; }