import type { Matrix } from '../math'; import type { Canvas } from './canvas'; import type { Image } from './image'; import { Paint } from './paint'; import { Picture } from './picture'; type Context2D = CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D; type Canvas2DCanvasOptions = { context: Context2D; }; export declare class Canvas2DCanvas implements Canvas { private readonly context; constructor({ context, }: Canvas2DCanvasOptions); save(): void; restore(): void; translate(tx: number, ty: number): void; rotate(angle: number): void; transform(matrix: Matrix): void; resetTransform(): void; clear(color?: string): void; drawCircle(x: number, y: number, radius: number, paint: Paint): void; drawRect(x: number, y: number, w: number, h: number, paint: Paint): void; drawRRect(x: number, y: number, w: number, h: number, rx: number, _ry: number, paint: Paint): void; drawImage(image: Image, dx: number, dy: number, dw?: number, dh?: number): void; drawText(text: string, x: number, y: number, paint: Paint): void; drawPath(path: Path2D, x: number, y: number, paint: Paint): void; drawPicture(picture: Picture): void; clipRect(x: number, y: number, w: number, h: number): void; clipRRect(x: number, y: number, w: number, h: number, rx: number, _ry: number): void; clipCircle(x: number, y: number, radius: number): void; debugDrawCheckerboard(scale: number): void; debugDrawText(text: string, x: number, y: number): void; debugDrawWaterMark(text: string, x: number, y: number, w: number, h: number): void; } export {};