{
  "name": "@camoto/gamecomp",
  "version": "4.5.2",
  "description": "Apply and remove compression and encryption algorithms used by DOS games",
  "bin": {
    "gamecomp": "./bin/gamecomp.js"
  },
  "main": "index.js",
  "type": "module",
  "scripts": {
    "test": "./node_modules/mocha/bin/mocha"
  },
  "repository": {
    "type": "git",
    "url": "git+ssh://git@github.com/camoto-project/gamecompjs.git"
  },
  "keywords": [
    "camoto",
    "libgamearchive",
    "dos",
    "ms-dos",
    "compress",
    "decompress",
    "encrypt",
    "decrypt",
    "games",
    "modding"
  ],
  "author": "Adam Nielsen <malvineous@shikadi.net>",
  "license": "GPL-3.0",
  "bugs": {
    "url": "https://github.com/camoto-project/gamecompjs/issues"
  },
  "homepage": "https://github.com/camoto-project/gamecompjs#readme",
  "devDependencies": {
    "eslint": "^7.22.0",
    "mocha": "^8.3.2",
    "mocha-eslint": "^7.0.0"
  },
  "dependencies": {
    "@camoto/record-io-buffer": "^3.2.0",
    "bit-buffer": "^0.2.5",
    "debug": "^4.3.1"
  },
  "files": [
    "bin/",
    "cli/*.js",
    "formats/",
    "util/",
    "index.js"
  ],
  "directories": {
    "test": "test"
  }
}
