import * as _strands_agents_sdk from '@strands-agents/sdk'; declare const invokeMeshAgent: _strands_agents_sdk.InvokableTool<{ tab_id: string; prompt: string; timeout_ms?: number | undefined; }, string>; declare const broadcastMesh: _strands_agents_sdk.InvokableTool<{ message: string; }, string>; declare const listMeshPeers: _strands_agents_sdk.InvokableTool, string>; declare const addToRing: _strands_agents_sdk.InvokableTool<{ agent_id: string; agent_type: string; text: string; }, string>; declare const getRingContext: _strands_agents_sdk.InvokableTool<{ max_entries?: number | undefined; exclude_agent_id?: string | undefined; }, string>; declare const clearRing: _strands_agents_sdk.InvokableTool, string>; declare const MESH_TOOLS: (_strands_agents_sdk.InvokableTool, string> | _strands_agents_sdk.InvokableTool<{ tab_id: string; prompt: string; timeout_ms?: number | undefined; }, string> | _strands_agents_sdk.InvokableTool<{ message: string; }, string> | _strands_agents_sdk.InvokableTool<{ agent_id: string; agent_type: string; text: string; }, string> | _strands_agents_sdk.InvokableTool<{ max_entries?: number | undefined; exclude_agent_id?: string | undefined; }, string>)[]; export { MESH_TOOLS, addToRing, broadcastMesh, clearRing, getRingContext, invokeMeshAgent, listMeshPeers };