declare module y3.Const { const enum UnitEventType { ['BEFORE_UNIT_DIE'] = "ET_BEFORE_UNIT_DIE", ['UNIT_DIE'] = "ET_UNIT_DIE", ['KILL_UNIT'] = "ET_KILL_UNIT", ['UNIT_BORN'] = "ET_UNIT_BORN", ['REVIVE_UNIT'] = "ET_REVIVE_UNIT", ['UPGRADE_UNIT'] = "ET_UPGRADE_UNIT", ['UNIT_PRE_ADD_EXP'] = "ET_UNIT_PRE_ADD_EXP", ['UNIT_ON_ADD_EXP'] = "ET_UNIT_ON_ADD_EXP", ['UNIT_BE_HURT'] = "ET_UNIT_BE_HURT", ['UNIT_HURT_OTHER'] = "ET_UNIT_HURT_OTHER", ['UNIT_BE_HURT_BEFORE_APPLY'] = "ET_UNIT_BE_HURT_BEFORE_APPLY", ['UNIT_HURT_OTHER_BEFORE_APPLY'] = "ET_UNIT_HURT_OTHER_BEFORE_APPLY", ['UNIT_BE_HURT_COMPLETE'] = "ET_UNIT_BE_HURT_COMPLETE", ['UNIT_HURT_OTHER_COMPLETE'] = "ET_UNIT_HURT_OTHER_FINISH", ['UNIT_GET_CURE_BEFORE_APPLY'] = "ET_UNIT_GET_CURE_BEFORE_APPLY", ['UNIT_GET_CURE_FINISH'] = "ET_UNIT_GET_CURE_FINISH", ['UNIT_GET_CURE'] = "ET_UNIT_GET_CURE", ['UNIT_RELEASE_ABILITY'] = "ET_UNIT_RELEASE_ABILITY", ['UNIT_START_MOVE'] = "ET_UNIT_START_MOVE", ['UNIT_ENTER_BATTLE'] = "ET_UNIT_ENTER_BATTLE", ['UNIT_EXIT_BATTLE'] = "ET_UNIT_EXIT_BATTLE", ['UNIT_ENTER_GRASS'] = "ET_UNIT_ENTER_GRASS", ['UNIT_LEAVE_GRASS'] = "ET_UNIT_LEAVE_GRASS", ['UNIT_ON_COMMAND'] = "ET_UNIT_ON_COMMAND", ['UNIT_ABILITY_UPGRADE'] = "ET_ABILITY_PLUS_POINT", ['UNIT_REMOVE'] = "ET_UNIT_REMOVE", ['UNIT_SHOP_BUY_UNIT'] = "ET_UNIT_SHOP_BUY_UNIT", ['UNIT_SHOP_BUY_ITEM'] = "ET_UNIT_SHOP_BUY_ITEM", ['UNIT_ITEM_SELL'] = "ET_UNIT_ITEM_SELL", ['UNIT_ITEM_COMPOSE'] = "ET_UNIT_ITEM_COMPOSE", ['UNIT_SHOP_BUY_WITH_COMPOSE'] = "ET_UNIT_SHOP_BUY_WITH_COMPOSE", ['UNIT_UPGRADE_TECH'] = "ET_UNIT_UPGRADE_TECH", ['UNIT_ADD_TECH'] = "ET_UNIT_ADD_TECH", ['UNIT_REMOVE_TECH'] = "ET_UNIT_REMOVE_TECH", ['UNIT_ROLE_CHANGED'] = "ET_UNIT_ROLE_CHANGED", } }