// @ts-nocheck declare type GameEventNames = keyof GameEventParamsDeclarations; declare interface GameEventParamsDeclarations extends Record { ['未知-ET_LOGIC_UNIT_DESTROY']: (act: Action1) => void; ['游戏-初始化']: (act: Action1) => void; ['游戏-追帧完成']: (act: Action1) => void; ['未知-ET_RECV_TRIGGER']: (act: Action1) => void; ['游戏-结束']: (act: Action1) => void; ['游戏-暂停']: (act: Action1) => void; ['游戏-恢复']: (act: Action1) => void; ['未知-ET_EMPTY']: (act: Action1) => void; ['未知-TIMER_TIMEOUT']: (act: Action1) => void; ['游戏-昼夜变化']: (act: Action1) => void; ['未知-ET_CONTAINER_ADDED']: (act: Action1) => void; ['未知-ET_CONTAINER_ACTOR_ADDED']: (act: Action1) => void; ['未知-ET_CONTAINER_ACTOR_REMOVED']: (act: Action1) => void; ['未知-ET_ACTOR_ATTR_UPDATED']: (act: Action1) => void; ['区域-进入']: (/*区域*/ area: Area, act: Action1) => void; ['区域-离开']: (/*区域*/ area: Area, act: Action1) => void; ['游戏-http返回']: (act: Action1) => void; ['游戏-接收广播信息']: (act: Action1) => void; ['玩家-加入游戏']: (act: Action1) => void; ['玩家-离开游戏']: (act: Action1) => void; ['玩家-掉线']: (act: Action1) => void; ['未知-ET_AI_TAKE_CONTROL']: (act: Action1) => void; ['未知-ET_DOWNLOAD_MAP_ARCHIVE_CALLBACK']: (act: Action1) => void; ['玩家-使用平台道具']: (act: Action1) => void; ['未知-ET_CONSUME_STORE_ITEM']: (act: Action1) => void; ['玩家-持有平台道具']: (act: Action1) => void; ['玩家-属性变化']: (act: Action1) => void; ['玩家-发送指定消息']: (/*消息内容*/ msg: string, act: Action1) => void; ['未知-ET_ROLE_INPUT_ACTIVATION_CODE']: (act: Action1) => void; ['玩家-科技提升']: (act: Action1) => void; ['玩家-科技降低']: (act: Action1) => void; ['玩家-科技变化']: (act: Action1) => void; ['单位-研发科技']: (act: Action1) => void; ['单位-获得科技']: (act: Action1) => void; ['单位-失去科技']: (act: Action1) => void; ['玩家-关系变化']: (act: Action1) => void; ['单位-建筑升级开始']: (act: Action1) => void; ['单位-建筑升级取消']: (act: Action1) => void; ['单位-建筑升级完成']: (act: Action1) => void; ['单位-建造开始']: (act: Action1) => void; ['单位-建造取消']: (act: Action1) => void; ['单位-建造完成']: (act: Action1) => void; ['技能-建造完成']: (act: Action1) => void; ['单位-普攻命中']: (act: Action1) => void; ['单位-普攻造成伤害']: (act: Action1) => void; ['技能-冷却变化']: (act: Action1) => void; ['未知-ET_ACTIVE_ABILITY_CHANGED']: (act: Action1) => void; ['技能-层数变化']: (act: Action1) => void; ['技能-学习']: (act: Action1) => void; ['技能-充能进度变化']: (act: Action1) => void; ['技能-可用状态变化']: (act: Action1) => void; ['技能-沉默状态变化']: (act: Action1) => void; ['技能-图标变化']: (act: Action1) => void; ['单位-名称变化']: (act: Action1) => void; ['单位-小地图图标变化']: (act: Action1) => void; ['单位-头像变化']: (act: Action1) => void; ['未知-ET_ROLE_UNIT_CHANGE']: (act: Action1) => void; ['未知-ET_ROLE_UNIT_TAG_CHANGE']: (act: Action1) => void; ['未知-ET_UNIT_ENTER_MOVER_STATE']: (act: Action1) => void; ['单位-开始移动']: (act: Action1) => void; ['单位-结束移动']: (act: Action1) => void; ['单位-移除']: (act: Action1) => void; ['单位-移除后']: (act: Action1) => void; ['单位-传送结束']: (act: Action1) => void; ['单位-属性变化']: (/*单位*/ unit: Unit, /*属性名*/ attr: string, act: Action1) => void; ['单位-即将死亡']: (act: Action1) => void; ['单位-死亡']: (act: Action1) => void; ['未知-ET_UNIT_ON_UNBIND_ROLE']: (act: Action1) => void; ['未知-ET_UNIT_ON_BIND_ROLE']: (act: Action1) => void; ['单位-受到伤害前']: (act: Action1) => void; ['单位-造成伤害前']: (act: Action1) => void; ['单位-受到伤害时']: (act: Action1) => void; ['单位-造成伤害时']: (act: Action1) => void; ['单位-造成伤害后']: (act: Action1) => void; ['单位-受到伤害后']: (act: Action1) => void; ['单位-受到治疗前']: (act: Action1) => void; ['单位-受到治疗后']: (act: Action1) => void; ['单位-受到治疗时']: (act: Action1) => void; ['玩家-属性图标变化']: (act: Action1) => void; ['单位-施放技能']: (act: Action1) => void; ['未知-ET_UNIT_RELEASE_ABILITY_START']: (act: Action1) => void; ['未知-ET_UNIT_RELEASE_ABILITY_END']: (act: Action1) => void; ['未知-ET_UNIT_RELEASE_MAGIC_BOOK']: (act: Action1) => void; ['未知-ET_UNIT_LEVEL_CHANGE']: (act: Action1) => void; ['未知-ET_UNIT_EXP_CHANGE']: (act: Action1) => void; ['单位-获得经验前']: (act: Action1) => void; ['单位-获得经验后']: (act: Action1) => void; ['单位-接收命令']: (act: Action1) => void; ['单位-击杀']: (act: Action1) => void; ['单位-创建']: (act: Action1) => void; ['单位-进入战斗']: (act: Action1) => void; ['单位-脱离战斗']: (act: Action1) => void; ['未知-ET_UNIT_CREATE_SLAVE']: (act: Action1) => void; ['未知-ET_ITEM_ATTACHED_ATTR_CHANGED']: (act: Action1) => void; ['单位-购买物品']: (act: Action1) => void; ['单位-购买单位']: (act: Action1) => void; ['单位-出售物品']: (act: Action1) => void; ['商店-商品变化']: (act: Action1) => void; ['商店-库存变化']: (act: Action1) => void; ['商店-售价变化']: (act: Action1) => void; ['单位-物品合成']: (act: Action1) => void; ['单位-购买物品合成']: (act: Action1) => void; ['单位-复活']: (act: Action1) => void; ['单位-升级']: (act: Action1) => void; ['未知-ET_REACH_MOVE_TARGET_UNIT']: (act: Action1) => void; ['未知-ET_COLLIDE_OBSTACLE_UNIT']: (act: Action1) => void; ['单位-进入草丛']: (act: Action1) => void; ['单位-离开草丛']: (act: Action1) => void; ['未知-ET_MAP_VISIBILITY_CHANGE']: (act: Action1) => void; ['单位-改变所属']: (act: Action1) => void; ['未知-ET_UNIT_KV_CHANGE']: (act: Action1) => void; ['未知-ET_UNIT_MUL_KV_CHANGE']: (act: Action1) => void; ['单位类型-前置条件成立']: (act: Action1) => void; ['单位类型-前置条件不成立']: (act: Action1) => void; ['物品类型-前置条件成立']: (act: Action1) => void; ['物品类型-前置条件不成立']: (act: Action1) => void; ['技能类型-前置条件成立']: (act: Action1) => void; ['技能类型-前置条件不成立']: (act: Action1) => void; ['科技类型-前置条件成立']: (act: Action1) => void; ['科技类型-前置条件不成立']: (act: Action1) => void; ['技能-升级']: (act: Action1) => void; ['施法-即将开始']: (act: Action1) => void; ['未知-ET_ABILITY_CS_END']: (act: Action1) => void; ['施法-开始']: (act: Action1) => void; ['施法-引导']: (act: Action1) => void; ['未知-ET_ITEM_ABILITY_PS_END']: (act: Action1) => void; ['施法-出手']: (act: Action1) => void; ['施法-完成']: (act: Action1) => void; ['施法-结束']: (act: Action1) => void; ['未知-ET_ABILITY_CS_INTERRUPT']: (act: Action1) => void; ['施法-打断开始']: (act: Action1) => void; ['施法-打断引导']: (act: Action1) => void; ['施法-打断出手']: (act: Action1) => void; ['未知-ET_ABILITY_BS_INTERRUPT']: (act: Action1) => void; ['施法-停止']: (act: Action1) => void; ['技能-获得']: (act: Action1) => void; ['技能-失去']: (act: Action1) => void; ['技能-交换']: (act: Action1) => void; ['技能-禁用']: (act: Action1) => void; ['技能-启用']: (act: Action1) => void; ['技能-冷却结束']: (act: Action1) => void; ['效果-获得']: (act: Action1) => void; ['效果-失去']: (act: Action1) => void; ['效果-心跳']: (act: Action1) => void; ['效果-叠加']: (act: Action1) => void; ['效果-层数变化']: (act: Action1) => void; ['效果-即将获得']: (act: Action1) => void; ['效果-覆盖']: (act: Action1) => void; ['可破坏物-创建']: (act: Action1) => void; ['可破坏物-死亡']: (act: Action1) => void; ['可破坏物-复活']: (act: Action1) => void; ['可破坏物-资源变化']: (act: Action1) => void; ['可破坏物-采集']: (act: Action1) => void; ['可破坏物-受到伤害']: (act: Action1) => void; ['选中-可破坏物']: (act: Action1) => void; ['本地-选中-可破坏物']: (act: Action1) => void; ['可破坏物-移除']: (act: Action1) => void; ['投射物-创建']: (act: Action1) => void; ['投射物-死亡']: (act: Action1) => void; ['界面-消息']: (/*自定义事件名称*/ event_name: string, act: Action1) => void; ['键盘-按下']: (/*按下的键*/ key: y3.Const.KeyboardKey, act: Action1) => void; ['键盘-抬起']: (/*抬起的键*/ key: y3.Const.KeyboardKey, act: Action1) => void; ['本地-键盘-按下']: (/*按下的键*/ key: y3.Const.KeyboardKey, act: Action1) => void; ['本地-键盘-抬起']: (/*抬起的键*/ key: y3.Const.KeyboardKey, act: Action1) => void; ['鼠标-按下']: (/*按下的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['鼠标-抬起']: (/*抬起的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['鼠标-双击']: (/*双击的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['本地-鼠标-按下']: (/*按下的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['本地-鼠标-抬起']: (/*抬起的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['本地-鼠标-双击']: (/*双击的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['鼠标-按下单位']: (/*按下的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['鼠标-抬起单位']: (/*抬起的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['鼠标-双击单位']: (/*双击的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['本地-鼠标-按下单位']: (/*按下的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['本地-鼠标-抬起单位']: (/*抬起的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['本地-鼠标-双击单位']: (/*双击的键*/ key: y3.Const.MouseKey, act: Action1) => void; ['鼠标-移动']: (act: Action1) => void; ['本地-鼠标-移动']: (act: Action1) => void; ['鼠标-滚轮']: (/*滚动方向*/ key: y3.Const.MouseKey, act: Action1) => void; ['本地-鼠标-滚轮']: (/*滚动方向*/ key: y3.Const.MouseKey, act: Action1) => void; ['选中-单位']: (act: Action1) => void; ['本地-选中-单位']: (act: Action1) => void; ['选中-取消']: (act: Action1) => void; ['本地-选中-取消']: (act: Action1) => void; ['选中-物品']: (act: Action1) => void; ['本地-选中-物品']: (act: Action1) => void; ['鼠标-双击物品']: (act: Action1) => void; ['鼠标-双击可破坏物']: (act: Action1) => void; ['选中-单位组']: (act: Action1) => void; ['本地-选中-单位组']: (act: Action1) => void; ['技能-打开指示器']: (act: Action1) => void; ['技能-关闭指示器']: (act: Action1) => void; ['物品-获得']: (act: Action1) => void; ['物品-进入物品栏']: (act: Action1) => void; ['物品-进入背包']: (act: Action1) => void; ['物品-失去']: (act: Action1) => void; ['物品-离开物品栏']: (act: Action1) => void; ['物品-离开背包']: (act: Action1) => void; ['物品-使用']: (act: Action1) => void; ['单位-寻路开始']: (act: Action1) => void; ['单位-寻路结束']: (act: Action1) => void; ['物品-堆叠变化']: (act: Action1) => void; ['物品-充能变化']: (act: Action1) => void; ['物品-创建']: (act: Action1) => void; ['物品-移除']: (act: Action1) => void; ['物品-出售']: (act: Action1) => void; ['物品-死亡']: (act: Action1) => void; ['物品-采集创建']: (act: Action1) => void; ['鼠标-悬停']: (act: Action1) => void; ['本地-鼠标-悬停']: (act: Action1) => void; ['玩家-发送消息']: (act: Action1) => void; ['游戏-消息']: (/*事件ID*/ event_id: integer, act: Action1) => void; ['玩家-语音发言']: (act: Action1) => void; ['未知-ET_UNIT_3D_ACTIVE']: (act: Action1) => void; ['控制台-输入']: (act: Action1) => void; ['控制台-请求补全']: (act: Action1) => void; ['对话框-点击']: (act: Action1) => void; ['对话框-点击按钮']: (act: Action1) => void; }