// @ts-nocheck declare interface GameEventDeclarations { ['未知-ET_LOGIC_UNIT_DESTROY']: GameEventCallbackParamsDeclarations['ET_LOGIC_UNIT_DESTROY']; ['游戏-初始化']: GameEventCallbackParamsDeclarations['ET_GAME_INIT']; ['游戏-追帧完成']: GameEventCallbackParamsDeclarations['ET_RELAUNCH_FRAME_CATCHING_FINISHED']; ['未知-ET_RECV_TRIGGER']: GameEventCallbackParamsDeclarations['ET_RECV_TRIGGER']; ['游戏-结束']: GameEventCallbackParamsDeclarations['ET_GAME_END']; ['游戏-暂停']: GameEventCallbackParamsDeclarations['ET_GAME_PAUSE']; ['游戏-恢复']: GameEventCallbackParamsDeclarations['ET_GAME_RESUME']; ['未知-ET_EMPTY']: GameEventCallbackParamsDeclarations['ET_EMPTY']; ['未知-TIMER_TIMEOUT']: GameEventCallbackParamsDeclarations['TIMER_TIMEOUT']; ['游戏-昼夜变化']: GameEventCallbackParamsDeclarations['ET_DAY_NIGHT_CHANGE']; ['未知-ET_CONTAINER_ADDED']: GameEventCallbackParamsDeclarations['ET_CONTAINER_ADDED']; ['未知-ET_CONTAINER_ACTOR_ADDED']: GameEventCallbackParamsDeclarations['ET_CONTAINER_ACTOR_ADDED']; ['未知-ET_CONTAINER_ACTOR_REMOVED']: GameEventCallbackParamsDeclarations['ET_CONTAINER_ACTOR_REMOVED']; ['未知-ET_ACTOR_ATTR_UPDATED']: GameEventCallbackParamsDeclarations['ET_ACTOR_ATTR_UPDATED']; ['区域-进入']: GameEventCallbackParamsDeclarations['ET_AREA_ENTER']; ['区域-离开']: GameEventCallbackParamsDeclarations['ET_AREA_LEAVE']; ['游戏-http返回']: GameEventCallbackParamsDeclarations['ET_HTTP_RESPONSE']; ['游戏-接收广播信息']: GameEventCallbackParamsDeclarations['ET_BROADCAST_LUA_MSG']; ['玩家-加入游戏']: GameEventCallbackParamsDeclarations['ET_ROLE_JOIN_BATTLE']; ['玩家-离开游戏']: GameEventCallbackParamsDeclarations['ET_ROLE_ACTIVE_EXIT_GAME_EVENT']; ['玩家-掉线']: GameEventCallbackParamsDeclarations['ET_ROLE_LOSE_CONNECT']; ['未知-ET_AI_TAKE_CONTROL']: GameEventCallbackParamsDeclarations['ET_AI_TAKE_CONTROL']; ['未知-ET_DOWNLOAD_MAP_ARCHIVE_CALLBACK']: GameEventCallbackParamsDeclarations['ET_DOWNLOAD_MAP_ARCHIVE_CALLBACK']; ['玩家-使用平台道具']: GameEventCallbackParamsDeclarations['ET_ROLE_USE_STORE_ITEM_END']; ['未知-ET_CONSUME_STORE_ITEM']: GameEventCallbackParamsDeclarations['ET_CONSUME_STORE_ITEM']; ['玩家-持有平台道具']: GameEventCallbackParamsDeclarations['ET_ROLE_HOLD_STORE_ITEM']; ['玩家-属性变化']: GameEventCallbackParamsDeclarations['ET_ROLE_RESOURCE_CHANGED']; ['玩家-发送指定消息']: GameEventCallbackParamsDeclarations['ET_ROLE_INPUT_MSG']; ['未知-ET_ROLE_INPUT_ACTIVATION_CODE']: GameEventCallbackParamsDeclarations['ET_ROLE_INPUT_ACTIVATION_CODE']; ['玩家-科技提升']: GameEventCallbackParamsDeclarations['ET_ROLE_TECH_UPGRADE']; ['玩家-科技降低']: GameEventCallbackParamsDeclarations['ET_ROLE_TECH_DOWNGRADE']; ['玩家-科技变化']: GameEventCallbackParamsDeclarations['ET_ROLE_TECH_CHANGED']; ['单位-研发科技']: GameEventCallbackParamsDeclarations['ET_UNIT_UPGRADE_TECH']; ['单位-获得科技']: GameEventCallbackParamsDeclarations['ET_UNIT_ADD_TECH']; ['单位-失去科技']: GameEventCallbackParamsDeclarations['ET_UNIT_REMOVE_TECH']; ['玩家-关系变化']: GameEventCallbackParamsDeclarations['ET_ROLE_CHANGE_RELATION']; ['单位-建筑升级开始']: GameEventCallbackParamsDeclarations['ET_UNIT_BUILD_UPGRADE_START']; ['单位-建筑升级取消']: GameEventCallbackParamsDeclarations['ET_UNIT_BUILD_UPGRADE_CANCEL']; ['单位-建筑升级完成']: GameEventCallbackParamsDeclarations['ET_UNIT_BUILD_UPGRADE_FINISH']; ['单位-建造开始']: GameEventCallbackParamsDeclarations['ET_UNIT_CONSTRUCT_START']; ['单位-建造取消']: GameEventCallbackParamsDeclarations['ET_UNIT_CONSTRUCT_CANCEL']; ['单位-建造完成']: GameEventCallbackParamsDeclarations['ET_UNIT_CONSTRUCT_FINISH']; ['技能-建造完成']: GameEventCallbackParamsDeclarations['ET_ABILITY_BUILD_FINISH']; ['单位-普攻命中']: GameEventCallbackParamsDeclarations['ET_ATTACK_HIT_TARGET']; ['单位-普攻造成伤害']: GameEventCallbackParamsDeclarations['ET_ATTACK_HURT']; ['技能-冷却变化']: GameEventCallbackParamsDeclarations['ET_ABILITY_CD_CHANGE']; ['未知-ET_ACTIVE_ABILITY_CHANGED']: GameEventCallbackParamsDeclarations['ET_ACTIVE_ABILITY_CHANGED']; ['技能-层数变化']: GameEventCallbackParamsDeclarations['ET_ABILITY_STACK_CHANGE']; ['技能-学习']: GameEventCallbackParamsDeclarations['ET_ABILITY_PLUS_POINT']; ['技能-充能进度变化']: GameEventCallbackParamsDeclarations['ET_ABILITY_STACK_CD_CHANGE']; ['技能-可用状态变化']: GameEventCallbackParamsDeclarations['ET_ABILITY_FORBIDDEN_CHANGED']; ['技能-沉默状态变化']: GameEventCallbackParamsDeclarations['ET_ABILITY_SILENT_CHANGED']; ['技能-图标变化']: GameEventCallbackParamsDeclarations['ET_ABILITY_ICON_CHANGED']; ['单位-名称变化']: GameEventCallbackParamsDeclarations['ET_UNIT_NAME_CHANGE']; ['单位-小地图图标变化']: GameEventCallbackParamsDeclarations['ET_UNIT_CHANGE_MINI_MAP_ICON']; ['单位-头像变化']: GameEventCallbackParamsDeclarations['ET_UNIT_ICON_CHANGE']; ['未知-ET_ROLE_UNIT_CHANGE']: GameEventCallbackParamsDeclarations['ET_ROLE_UNIT_CHANGE']; ['未知-ET_ROLE_UNIT_TAG_CHANGE']: GameEventCallbackParamsDeclarations['ET_ROLE_UNIT_TAG_CHANGE']; ['未知-ET_UNIT_ENTER_MOVER_STATE']: GameEventCallbackParamsDeclarations['ET_UNIT_ENTER_MOVER_STATE']; ['单位-开始移动']: GameEventCallbackParamsDeclarations['ET_UNIT_START_MOVE']; ['单位-结束移动']: GameEventCallbackParamsDeclarations['ET_UNIT_END_MOVE']; ['单位-移除']: GameEventCallbackParamsDeclarations['ET_UNIT_REMOVE']; ['单位-移除后']: GameEventCallbackParamsDeclarations['ET_UNIT_DELETE']; ['单位-传送结束']: GameEventCallbackParamsDeclarations['ET_UNIT_END_TRANSLATE']; ['单位-属性变化']: GameEventCallbackParamsDeclarations['ET_UNIT_ATTR_CHANGE']; ['单位-即将死亡']: GameEventCallbackParamsDeclarations['ET_BEFORE_UNIT_DIE']; ['单位-死亡']: GameEventCallbackParamsDeclarations['ET_UNIT_DIE']; ['未知-ET_UNIT_ON_UNBIND_ROLE']: GameEventCallbackParamsDeclarations['ET_UNIT_ON_UNBIND_ROLE']; ['未知-ET_UNIT_ON_BIND_ROLE']: GameEventCallbackParamsDeclarations['ET_UNIT_ON_BIND_ROLE']; ['单位-受到伤害前']: GameEventCallbackParamsDeclarations['ET_UNIT_BE_HURT']; ['单位-造成伤害前']: GameEventCallbackParamsDeclarations['ET_UNIT_HURT_OTHER']; ['单位-受到伤害时']: GameEventCallbackParamsDeclarations['ET_UNIT_BE_HURT_BEFORE_APPLY']; ['单位-造成伤害时']: GameEventCallbackParamsDeclarations['ET_UNIT_HURT_OTHER_BEFORE_APPLY']; ['单位-造成伤害后']: GameEventCallbackParamsDeclarations['ET_UNIT_HURT_OTHER_FINISH']; ['单位-受到伤害后']: GameEventCallbackParamsDeclarations['ET_UNIT_BE_HURT_COMPLETE']; ['单位-受到治疗前']: GameEventCallbackParamsDeclarations['ET_UNIT_GET_CURE_BEFORE_APPLY']; ['单位-受到治疗后']: GameEventCallbackParamsDeclarations['ET_UNIT_GET_CURE_FINISH']; ['单位-受到治疗时']: GameEventCallbackParamsDeclarations['ET_UNIT_GET_CURE']; ['玩家-属性图标变化']: GameEventCallbackParamsDeclarations['ET_RES_ICON_CHANGED']; ['单位-施放技能']: GameEventCallbackParamsDeclarations['ET_UNIT_RELEASE_ABILITY']; ['未知-ET_UNIT_RELEASE_ABILITY_START']: GameEventCallbackParamsDeclarations['ET_UNIT_RELEASE_ABILITY_START']; ['未知-ET_UNIT_RELEASE_ABILITY_END']: GameEventCallbackParamsDeclarations['ET_UNIT_RELEASE_ABILITY_END']; ['未知-ET_UNIT_RELEASE_MAGIC_BOOK']: GameEventCallbackParamsDeclarations['ET_UNIT_RELEASE_MAGIC_BOOK']; ['未知-ET_UNIT_LEVEL_CHANGE']: GameEventCallbackParamsDeclarations['ET_UNIT_LEVEL_CHANGE']; ['未知-ET_UNIT_EXP_CHANGE']: GameEventCallbackParamsDeclarations['ET_UNIT_EXP_CHANGE']; ['单位-获得经验前']: GameEventCallbackParamsDeclarations['ET_UNIT_PRE_ADD_EXP']; ['单位-获得经验后']: GameEventCallbackParamsDeclarations['ET_UNIT_ON_ADD_EXP']; ['单位-接收命令']: GameEventCallbackParamsDeclarations['ET_UNIT_ON_COMMAND']; ['单位-击杀']: GameEventCallbackParamsDeclarations['ET_KILL_UNIT']; ['单位-创建']: GameEventCallbackParamsDeclarations['ET_UNIT_BORN']; ['单位-进入战斗']: GameEventCallbackParamsDeclarations['ET_UNIT_ENTER_BATTLE']; ['单位-脱离战斗']: GameEventCallbackParamsDeclarations['ET_UNIT_EXIT_BATTLE']; ['未知-ET_UNIT_CREATE_SLAVE']: GameEventCallbackParamsDeclarations['ET_UNIT_CREATE_SLAVE']; ['未知-ET_ITEM_ATTACHED_ATTR_CHANGED']: GameEventCallbackParamsDeclarations['ET_ITEM_ATTACHED_ATTR_CHANGED']; ['单位-购买物品']: GameEventCallbackParamsDeclarations['ET_UNIT_SHOP_BUY_ITEM']; ['单位-购买单位']: GameEventCallbackParamsDeclarations['ET_UNIT_SHOP_BUY_UNIT']; ['单位-出售物品']: GameEventCallbackParamsDeclarations['ET_UNIT_ITEM_SELL']; ['商店-商品变化']: GameEventCallbackParamsDeclarations['ET_SHOP_ITEM_CHANGED']; ['商店-库存变化']: GameEventCallbackParamsDeclarations['ET_SHOP_STOCK_CHANGED']; ['商店-售价变化']: GameEventCallbackParamsDeclarations['ET_SHOP_RES_COST_CHANGED']; ['单位-物品合成']: GameEventCallbackParamsDeclarations['ET_UNIT_ITEM_COMPOSE']; ['单位-购买物品合成']: GameEventCallbackParamsDeclarations['ET_UNIT_SHOP_BUY_WITH_COMPOSE']; ['单位-复活']: GameEventCallbackParamsDeclarations['ET_REVIVE_UNIT']; ['单位-升级']: GameEventCallbackParamsDeclarations['ET_UPGRADE_UNIT']; ['未知-ET_REACH_MOVE_TARGET_UNIT']: GameEventCallbackParamsDeclarations['ET_REACH_MOVE_TARGET_UNIT']; ['未知-ET_COLLIDE_OBSTACLE_UNIT']: GameEventCallbackParamsDeclarations['ET_COLLIDE_OBSTACLE_UNIT']; ['单位-进入草丛']: GameEventCallbackParamsDeclarations['ET_UNIT_ENTER_GRASS']; ['单位-离开草丛']: GameEventCallbackParamsDeclarations['ET_UNIT_LEAVE_GRASS']; ['未知-ET_MAP_VISIBILITY_CHANGE']: GameEventCallbackParamsDeclarations['ET_MAP_VISIBILITY_CHANGE']; ['单位-改变所属']: GameEventCallbackParamsDeclarations['ET_UNIT_ROLE_CHANGED']; ['未知-ET_UNIT_KV_CHANGE']: GameEventCallbackParamsDeclarations['ET_UNIT_KV_CHANGE']; ['未知-ET_UNIT_MUL_KV_CHANGE']: GameEventCallbackParamsDeclarations['ET_UNIT_MUL_KV_CHANGE']; ['单位类型-前置条件成立']: GameEventCallbackParamsDeclarations['ET_UNIT_PRECONDITION_SUCCEED']; ['单位类型-前置条件不成立']: GameEventCallbackParamsDeclarations['ET_UNIT_PRECONDITION_FAILED']; ['物品类型-前置条件成立']: GameEventCallbackParamsDeclarations['ET_ITEM_PRECONDITION_SUCCEED']; ['物品类型-前置条件不成立']: GameEventCallbackParamsDeclarations['ET_ITEM_PRECONDITION_FAILED']; ['技能类型-前置条件成立']: GameEventCallbackParamsDeclarations['ET_ABILITY_PRECONDITION_SUCCEED']; ['技能类型-前置条件不成立']: GameEventCallbackParamsDeclarations['ET_ABILITY_PRECONDITION_FAILED']; ['科技类型-前置条件成立']: GameEventCallbackParamsDeclarations['ET_TECH_PRECONDITION_SUCCEED']; ['科技类型-前置条件不成立']: GameEventCallbackParamsDeclarations['ET_TECH_PRECONDITION_FAILED']; ['技能-升级']: GameEventCallbackParamsDeclarations['ET_ABILITY_UPGRADE']; ['施法-即将开始']: GameEventCallbackParamsDeclarations['ET_ABILITY_CS_START']; ['未知-ET_ABILITY_CS_END']: GameEventCallbackParamsDeclarations['ET_ABILITY_CS_END']; ['施法-开始']: GameEventCallbackParamsDeclarations['ET_ABILITY_PS_START']; ['施法-引导']: GameEventCallbackParamsDeclarations['ET_ABILITY_PS_END']; ['未知-ET_ITEM_ABILITY_PS_END']: GameEventCallbackParamsDeclarations['ET_ITEM_ABILITY_PS_END']; ['施法-出手']: GameEventCallbackParamsDeclarations['ET_ABILITY_SP_END']; ['施法-完成']: GameEventCallbackParamsDeclarations['ET_ABILITY_CST_END']; ['施法-结束']: GameEventCallbackParamsDeclarations['ET_ABILITY_BS_END']; ['未知-ET_ABILITY_CS_INTERRUPT']: GameEventCallbackParamsDeclarations['ET_ABILITY_CS_INTERRUPT']; ['施法-打断开始']: GameEventCallbackParamsDeclarations['ET_ABILITY_PS_INTERRUPT']; ['施法-打断引导']: GameEventCallbackParamsDeclarations['ET_ABILITY_SP_INTERRUPT']; ['施法-打断出手']: GameEventCallbackParamsDeclarations['ET_ABILITY_CST_INTERRUPT']; ['未知-ET_ABILITY_BS_INTERRUPT']: GameEventCallbackParamsDeclarations['ET_ABILITY_BS_INTERRUPT']; ['施法-停止']: GameEventCallbackParamsDeclarations['ET_ABILITY_END']; ['技能-获得']: GameEventCallbackParamsDeclarations['ET_ABILITY_OBTAIN']; ['技能-失去']: GameEventCallbackParamsDeclarations['ET_ABILITY_LOSE']; ['技能-交换']: GameEventCallbackParamsDeclarations['ET_ABILITY_SWITCH']; ['技能-禁用']: GameEventCallbackParamsDeclarations['ET_ABILITY_DISABLE']; ['技能-启用']: GameEventCallbackParamsDeclarations['ET_ABILITY_ENABLE']; ['技能-冷却结束']: GameEventCallbackParamsDeclarations['ET_ABILITY_CD_END']; ['效果-获得']: GameEventCallbackParamsDeclarations['ET_OBTAIN_MODIFIER']; ['效果-失去']: GameEventCallbackParamsDeclarations['ET_LOSS_MODIFIER']; ['效果-心跳']: GameEventCallbackParamsDeclarations['ET_MODIFIER_CYCLE_TRIGGER']; ['效果-叠加']: GameEventCallbackParamsDeclarations['ET_MODIFIER_ADDTION']; ['效果-层数变化']: GameEventCallbackParamsDeclarations['ET_MODIFIER_LAYER_CHANGE']; ['效果-即将获得']: GameEventCallbackParamsDeclarations['ET_MODIFIER_GET_BEFORE_CREATE']; ['效果-覆盖']: GameEventCallbackParamsDeclarations['ET_MODIFIER_BE_COVERED']; ['可破坏物-创建']: GameEventCallbackParamsDeclarations['ET_DEST_CREATE_NEW']; ['可破坏物-死亡']: GameEventCallbackParamsDeclarations['ET_DEST_DIE_NEW']; ['可破坏物-复活']: GameEventCallbackParamsDeclarations['ET_DEST_REVIVE_NEW']; ['可破坏物-资源变化']: GameEventCallbackParamsDeclarations['ET_DEST_RES_CNT_CHG_NEW']; ['可破坏物-采集']: GameEventCallbackParamsDeclarations['ET_DEST_COLLECTED_NEW']; ['可破坏物-受到伤害']: GameEventCallbackParamsDeclarations['ET_GET_HURT_NEW']; ['选中-可破坏物']: GameEventCallbackParamsDeclarations['ET_SELECT_DEST']; ['本地-选中-可破坏物']: GameEventCallbackParamsDeclarations['ET_ASYNC_SELECT_DEST']; ['可破坏物-移除']: GameEventCallbackParamsDeclarations['ET_DEST_DELETE']; ['投射物-创建']: GameEventCallbackParamsDeclarations['ET_PRODUCE_PROJECTILE']; ['投射物-死亡']: GameEventCallbackParamsDeclarations['ET_DEATH_PROJECTILE']; ['界面-消息']: GameEventCallbackParamsDeclarations['ET_TRIGGER_COMPONENT_EVENT']; ['键盘-按下']: GameEventCallbackParamsDeclarations['ET_KEYBOARD_KEY_DOWN_EVENT']; ['键盘-抬起']: GameEventCallbackParamsDeclarations['ET_KEYBOARD_KEY_UP_EVENT']; ['本地-键盘-按下']: GameEventCallbackParamsDeclarations['ET_ASYNC_KEYBOARD_KEY_DOWN_EVENT']; ['本地-键盘-抬起']: GameEventCallbackParamsDeclarations['ET_ASYNC_KEYBOARD_KEY_UP_EVENT']; ['鼠标-按下']: GameEventCallbackParamsDeclarations['ET_MOUSE_KEY_DOWN_EVENT']; ['鼠标-抬起']: GameEventCallbackParamsDeclarations['ET_MOUSE_KEY_UP_EVENT']; ['鼠标-双击']: GameEventCallbackParamsDeclarations['MOUSE_KEY_DB_CLICK_EVENT']; ['本地-鼠标-按下']: GameEventCallbackParamsDeclarations['ET_ASYNC_MOUSE_KEY_DOWN_EVENT']; ['本地-鼠标-抬起']: GameEventCallbackParamsDeclarations['ET_ASYNC_MOUSE_KEY_UP_EVENT']; ['本地-鼠标-双击']: GameEventCallbackParamsDeclarations['ET_ASYNC_MOUSE_KEY_DB_CLICK_EVENT']; ['鼠标-按下单位']: GameEventCallbackParamsDeclarations['MOUSE_KEY_DOWN_UNIT_EVENT']; ['鼠标-抬起单位']: GameEventCallbackParamsDeclarations['MOUSE_KEY_UP_UNIT_EVENT']; ['鼠标-双击单位']: GameEventCallbackParamsDeclarations['MOUSE_KEY_DB_CLICK_UNIT_EVENT']; ['本地-鼠标-按下单位']: GameEventCallbackParamsDeclarations['ET_MOUSE_KEY_DOWN_UNIT_EVENT']; ['本地-鼠标-抬起单位']: GameEventCallbackParamsDeclarations['ET_MOUSE_KEY_UP_UNIT_EVENT']; ['本地-鼠标-双击单位']: GameEventCallbackParamsDeclarations['ET_MOUSE_KEY_DB_CLICK_UNIT_EVENT']; ['鼠标-移动']: GameEventCallbackParamsDeclarations['MOUSE_MOVE_EVENT']; ['本地-鼠标-移动']: GameEventCallbackParamsDeclarations['ET_ASYNC_MOUSE_MOVE_EVENT']; ['鼠标-滚轮']: GameEventCallbackParamsDeclarations['ET_MOUSE_WHEEL_EVENT']; ['本地-鼠标-滚轮']: GameEventCallbackParamsDeclarations['ET_ASYNC_MOUSE_WHEEL_EVENT']; ['选中-单位']: GameEventCallbackParamsDeclarations['ET_SELECT_UNIT']; ['本地-选中-单位']: GameEventCallbackParamsDeclarations['ET_ASYNC_SELECT_UNIT']; ['选中-取消']: GameEventCallbackParamsDeclarations['CANCEL_SELECT_UNIT']; ['本地-选中-取消']: GameEventCallbackParamsDeclarations['ET_ASYNC_CANCEL_SELECT_UNIT']; ['选中-物品']: GameEventCallbackParamsDeclarations['ET_SELECT_ITEM']; ['本地-选中-物品']: GameEventCallbackParamsDeclarations['ET_ASYNC_SELECT_ITEM']; ['鼠标-双击物品']: GameEventCallbackParamsDeclarations['ET_DOUBLE_CLICK_ITEM']; ['鼠标-双击可破坏物']: GameEventCallbackParamsDeclarations['ET_DOUBLE_CLICK_DEST']; ['选中-单位组']: GameEventCallbackParamsDeclarations['ET_SELECT_UNIT_GROUP']; ['本地-选中-单位组']: GameEventCallbackParamsDeclarations['ET_ASYNC_SELECT_UNIT_GROUP']; ['技能-打开指示器']: GameEventCallbackParamsDeclarations['ET_START_SKILL_POINTER']; ['技能-关闭指示器']: GameEventCallbackParamsDeclarations['ET_STOP_SKILL_POINTER']; ['物品-获得']: GameEventCallbackParamsDeclarations['ET_UNIT_ADD_ITEM']; ['物品-进入物品栏']: GameEventCallbackParamsDeclarations['ET_UNIT_ADD_ITEM_TO_BAR']; ['物品-进入背包']: GameEventCallbackParamsDeclarations['ET_UNIT_ADD_ITEM_TO_PKG']; ['物品-失去']: GameEventCallbackParamsDeclarations['ET_UNIT_REMOVE_ITEM']; ['物品-离开物品栏']: GameEventCallbackParamsDeclarations['ET_UNIT_REMOVE_ITEM_FROM_BAR']; ['物品-离开背包']: GameEventCallbackParamsDeclarations['ET_UNIT_REMOVE_ITEM_FROM_PKG']; ['物品-使用']: GameEventCallbackParamsDeclarations['ET_UNIT_USE_ITEM']; ['单位-寻路开始']: GameEventCallbackParamsDeclarations['ET_UNIT_START_NAV_EVENT']; ['单位-寻路结束']: GameEventCallbackParamsDeclarations['ET_UNIT_END_NAV_EVENT']; ['物品-堆叠变化']: GameEventCallbackParamsDeclarations['ET_ITEM_STACK_CHANGED']; ['物品-充能变化']: GameEventCallbackParamsDeclarations['ET_ITEM_CHARGE_CHANGED']; ['物品-创建']: GameEventCallbackParamsDeclarations['ET_ITEM_ON_CREATE']; ['物品-移除']: GameEventCallbackParamsDeclarations['ET_ITEM_ON_DESTROY']; ['物品-出售']: GameEventCallbackParamsDeclarations['ET_ITEM_SOLD']; ['物品-死亡']: GameEventCallbackParamsDeclarations['ET_ITEM_BROKEN']; ['物品-采集创建']: GameEventCallbackParamsDeclarations['ET_ITEM_CREATE_ON_DEST_COLLECTED']; ['鼠标-悬停']: GameEventCallbackParamsDeclarations['ET_MOUSE_HOVER_EVENT']; ['本地-鼠标-悬停']: GameEventCallbackParamsDeclarations['ET_ASYNC_MOUSE_HOVER_EVENT']; ['玩家-发送消息']: GameEventCallbackParamsDeclarations['ET_CHAT_SEND_GM']; ['游戏-消息']: GameEventCallbackParamsDeclarations['ET_EVENT_CUSTOM']; ['玩家-语音发言']: GameEventCallbackParamsDeclarations['ET_MICRO_SPEAK']; ['未知-ET_UNIT_3D_ACTIVE']: GameEventCallbackParamsDeclarations['ET_UNIT_3D_ACTIVE']; ['控制台-输入']: GameEventCallbackParamsDeclarations['ET_LUA_CONSOLE_COMMAND']; ['控制台-请求补全']: GameEventCallbackParamsDeclarations['ET_LUA_CONSOLE_TIPS']; ['对话框-点击']: GameEventCallbackParamsDeclarations['ET_DIALOG_EVENT']; ['对话框-点击按钮']: GameEventCallbackParamsDeclarations['ET_DIALOG_BUTTON_EVENT']; }