import * as THREE from 'three'; import { Pass, Selection } from 'postprocessing'; export declare class IDPass extends Pass { material: THREE.RawShaderMaterial; oldMaterials: Map; selection: Selection; id: number; channel: number; constructor(scene: THREE.Scene, camera: THREE.Camera); get idColor(): THREE.Color; render(renderer: THREE.WebGLRenderer, inputBuffer: THREE.WebGLRenderTarget): void; }