import type { GameChanger } from './GameChanger.js'; import { QuestUpdateResult } from './cl2.quest.types.js'; export declare function parseStringifiedQuest(text: string, packed: GameChanger, options?: { checkSpelling?: boolean; }): QuestUpdateResult; export declare function updateChangesFromParsedQuest(parsed: QuestUpdateResult['parsed'], moteId: string, packed: GameChanger): Promise; //# sourceMappingURL=cl2.quest.parse.d.ts.map