import Quaternion from "./Quaternion.js"; declare class Vector3 { x: number; y: number; z: number; constructor({ x, y, z }?: { x?: number; y?: number; z?: number; }); add(v: Vector3): void; subtract(v: Vector3): void; multiplyQuaternion(q: Quaternion): void; clone(): Vector3; } export default Vector3; //# sourceMappingURL=Vector3.d.ts.map