import Vector3 from "./Vector3.js"; import Quaternion from "./Quaternion.js"; import Transform from "./Transform.js"; declare class Pose { position: Vector3; orientation: Quaternion; constructor({ position, orientation, }?: { position?: Vector3 | { x: number; y: number; z: number; }; orientation?: Quaternion | { x: number; y: number; z: number; w: number; }; }); applyTransform(tf: Transform): void; clone(): Pose; multiply(pose: Pose): Pose; getInverse(): Pose; } export default Pose; //# sourceMappingURL=Pose.d.ts.map