/** * Entrance bounce — element pops in with squash & stretch. * Mirrors: `bubblegum-tile-expand` (TileManagerElement). */ declare const entranceBounce: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Exit bounce — element shrinks out with squash & stretch. * Mirrors: `bubblegum-tile-restore-grid` (TileManagerElement). */ declare const exitBounce: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Toggle bounce — stretch in travel direction with settle. * Mirrors: `bubblegum-switch-on` (CheckmarkElement). */ declare const toggleBounce: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Press squeeze — horizontal squash like pressing bubblegum. * Mirrors: `:active` states on interactive elements. */ declare const pressSqueeze: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Press squeeze vertical — vertical squash. */ declare const pressSqueezeVertical: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Digit bounce up — stretch tall first (bubblegum rising). * Mirrors: `bubblegum-digit-up` (NumberCounterElement). */ declare const digitBounceUp: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Digit bounce down — squash wide first (bubblegum deflating). * Mirrors: `bubblegum-digit-down` (NumberCounterElement). */ declare const digitBounceDown: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Taffy pull — indeterminate progress bar sweep with squash. * Mirrors: `bubblegum-indeterminate` (ProgressBarElement). */ declare const taffyPull: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Taffy pull (trailing glob) — secondary indeterminate bar sweep. * Mirrors: `bubblegum-indeterminate-short` (ProgressBarElement). */ declare const taffyPullShort: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Shimmer sweep with squash — skeleton loading animation. * Mirrors: `bubblegum-shimmer` (SkeletonElement). */ declare const shimmer: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Chat wave — bouncing dot with full squash & stretch cycle. * Mirrors: `bubblegum-wave` (ChatMessageElement). */ declare const chatWave: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Tile maximize — element scales up with entrance bounce. * Mirrors: `bubblegum-tile-maximize` (TileManagerTileElement). */ declare const tileMaximize: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Tile restore — element scales down with settle bounce. * Mirrors: `bubblegum-tile-restore` (TileManagerTileElement). */ declare const tileRestore: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Focus ring grow — outline width bounces to active size. * Mirrors: `bubblegum-outward-grow` (FocusRingElement). * Uses `outline-width` as CSS animation target. */ declare const focusRingGrow: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; /** * Focus ring shrink — outline width bounces out. * Mirrors: `bubblegum-outward-shrink` (FocusRingElement). */ declare const focusRingShrink: import("../IAnimationReferenceMetadata").IAnimationReferenceMetadata; export { chatWave, digitBounceDown, digitBounceUp, entranceBounce, exitBounce, focusRingGrow, focusRingShrink, pressSqueeze, pressSqueezeVertical, shimmer, taffyPull, taffyPullShort, tileMaximize, tileRestore, toggleBounce }; //# sourceMappingURL=BubbleDrop.d.ts.map