import type { Vec4 } from "regl"; import type { Transform } from "./base"; import { BaseGLGlyph } from "./base"; import { Float32Buffer, NormalizedUint8Buffer, Uint8Buffer } from "./buffer"; import type { LineProps, FillProps, HatchProps, GLMarkerType } from "./types"; import type * as visuals from "../../../core/visuals"; export type MarkerVisuals = { readonly line: visuals.LineVector; readonly fill: visuals.FillVector; readonly hatch: visuals.HatchVector; }; export declare abstract class BaseMarkerGL extends BaseGLGlyph { private readonly _antialias; protected readonly _centers: Float32Buffer; protected readonly _widths: Float32Buffer; protected readonly _heights: Float32Buffer; protected readonly _angles: Float32Buffer; protected readonly _auxs: Float32Buffer; protected _border_radius: Vec4; protected _border_radius_nonzero: boolean; protected readonly _show: Uint8Buffer; protected _show_all: boolean; protected readonly _linewidths: Float32Buffer; protected readonly _line_caps: Uint8Buffer; protected readonly _line_joins: Uint8Buffer; protected readonly _line_rgba: NormalizedUint8Buffer; protected readonly _fill_rgba: NormalizedUint8Buffer; protected _have_hatch: boolean; protected readonly _hatch_patterns: Uint8Buffer; protected readonly _hatch_scales: Float32Buffer; protected readonly _hatch_weights: Float32Buffer; protected readonly _hatch_rgba: NormalizedUint8Buffer; protected static readonly missing_point = -10000; marker_props(main_gl_glyph: BaseMarkerGL): { width: Float32Buffer; height: Float32Buffer; angle: Float32Buffer; aux: Float32Buffer; border_radius: Vec4; }; get line_props(): LineProps; get fill_props(): FillProps; get hatch_props(): HatchProps; protected _draw_one_marker_type(marker_type: GLMarkerType, transform: Transform, main_gl_glyph: BaseMarkerGL): void; private _did_set_once; set_data(): void; protected abstract _set_data(): void; protected _set_once(): void; protected abstract _get_visuals(): MarkerVisuals; protected _set_visuals(): void; } //# sourceMappingURL=base_marker.d.ts.map