import type { AngleUnits, Direction } from "../enums"; declare const PI: number, abs: (x: number) => number, sqrt: (x: number) => number; export { PI, abs, sqrt }; export declare function angle_norm(angle: number): number; export declare function angle_dist(lhs: number, rhs: number): number; export declare function angle_between(mid: number, lhs: number, rhs: number, anticlock?: boolean): boolean; export declare function randomIn(min: number, max?: number): number; export declare function atan2(start: [number, number], end: [number, number]): number; export declare function radians(degrees: number): number; export declare function degrees(radians: number): number; export declare function compute_angle(angle: number, units: AngleUnits, dir?: Direction): number; export declare const resolve_angle: typeof compute_angle; export declare function invert_angle(angle: number, units: AngleUnits, dir?: Direction): number; export declare function to_radians_coeff(units: AngleUnits): number; export declare function minmax(v0: number, v1: number): [number, number]; export declare function clamp(val: number, min: number, max: number): number; export declare function cycle(val: number, min: number, max: number): number; export declare function log(x: number, base?: number): number; export declare function gcd(a: number, b: number): number; export declare function lcm(a: number, ...rest: number[]): number; export declare const float: unique symbol; export interface Floating { [float](): number; } export declare function is_Floating(obj: T): obj is T & Floating; export declare class Fraction implements Floating { readonly numer: number; readonly denom: number; constructor(numer: number, denom: number); [float](): number; toString(): string; } export declare const float32_epsilon = 1.1920928955078125e-7; export declare function factorial(x: number): number; type Poly = number[]; export declare function hermite(n: number): Poly; export declare function eval_poly(poly: Poly, x: number): number; //# sourceMappingURL=math.d.ts.map