import { getDocument } from '../../env'; import { ImageFormat } from '../../typedefs'; /** * Creates canvas element * @return {CanvasElement} initialized canvas element */ export const createCanvasElement = (): HTMLCanvasElement => getDocument().createElement('canvas'); /** * Creates image element (works on client and node) * @return {HTMLImageElement} HTML image element */ export const createImage = (): HTMLImageElement => getDocument().createElement('img'); /** * Creates a canvas element that is a copy of another and is also painted * @param {CanvasElement} canvas to copy size and content of * @return {CanvasElement} initialized canvas element */ export const copyCanvasElement = ( canvas: HTMLCanvasElement ): HTMLCanvasElement => { const newCanvas = createCanvasElement(); newCanvas.width = canvas.width; newCanvas.height = canvas.height; newCanvas.getContext('2d')?.drawImage(canvas, 0, 0); return newCanvas; }; /** * since 2.6.0 moved from canvas instance to utility. * possibly useless * @param {CanvasElement} canvasEl to copy size and content of * @param {String} format 'jpeg' or 'png', in some browsers 'webp' is ok too * @param {Number} quality <= 1 and > 0 * @return {String} data url */ export const toDataURL = ( canvasEl: HTMLCanvasElement, format: ImageFormat, quality: number ) => canvasEl.toDataURL(`image/${format}`, quality); export const isHTMLCanvas = ( canvas: HTMLCanvasElement | string ): canvas is HTMLCanvasElement => { return !!canvas && (canvas as HTMLCanvasElement).getContext !== undefined; };