import { GLPrecision } from '../GLProbes/GLProbe'; export const highPsourceCode = `precision ${GLPrecision.high} float`; export const identityFragmentShader = ` ${highPsourceCode}; varying vec2 vTexCoord; uniform sampler2D uTexture; void main() { gl_FragColor = texture2D(uTexture, vTexCoord); }`; export const vertexSource = ` attribute vec2 aPosition; varying vec2 vTexCoord; void main() { vTexCoord = aPosition; gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0); }`;