{"version":3,"file":"Vibrance.mjs","sources":["../../../src/filters/Vibrance.ts"],"sourcesContent":["import type { TClassProperties } from '../typedefs';\nimport { BaseFilter } from './BaseFilter';\nimport type { T2DPipelineState, TWebGLUniformLocationMap } from './typedefs';\nimport { classRegistry } from '../ClassRegistry';\nimport { fragmentSource } from './shaders/vibrance';\n\nexport const vibranceDefaultValues: Partial<TClassProperties<Vibrance>> = {\n  vibrance: 0,\n  mainParameter: 'vibrance',\n};\n\n/**\n * Vibrance filter class\n * @example\n * const filter = new Vibrance({\n *   vibrance: 1\n * });\n * object.filters.push(filter);\n * object.applyFilters();\n */\nexport class Vibrance extends BaseFilter {\n  /**\n   * Vibrance value, from -1 to 1.\n   * Increases/decreases the saturation of more muted colors with less effect on saturated colors.\n   * A value of 0 has no effect.\n   *\n   * @param {Number} vibrance\n   * @default\n   */\n  declare vibrance: number;\n\n  static type = 'Vibrance';\n\n  static defaults = vibranceDefaultValues;\n\n  getFragmentSource() {\n    return fragmentSource;\n  }\n\n  /**\n   * Apply the Vibrance operation to a Uint8ClampedArray representing the pixels of an image.\n   *\n   * @param {Object} options\n   * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered.\n   */\n  applyTo2d({ imageData: { data } }: T2DPipelineState) {\n    if (this.vibrance === 0) {\n      return;\n    }\n    const adjust = -this.vibrance;\n    for (let i = 0; i < data.length; i += 4) {\n      const max = Math.max(data[i], data[i + 1], data[i + 2]);\n      const avg = (data[i] + data[i + 1] + data[i + 2]) / 3;\n      const amt = ((Math.abs(max - avg) * 2) / 255) * adjust;\n      data[i] += max !== data[i] ? (max - data[i]) * amt : 0;\n      data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * amt : 0;\n      data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * amt : 0;\n    }\n  }\n\n  /**\n   * Return WebGL uniform locations for this filter's shader.\n   *\n   * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.\n   * @param {WebGLShaderProgram} program This filter's compiled shader program.\n   */\n  getUniformLocations(\n    gl: WebGLRenderingContext,\n    program: WebGLProgram\n  ): TWebGLUniformLocationMap {\n    return {\n      uVibrance: gl.getUniformLocation(program, 'uVibrance'),\n    };\n  }\n\n  /**\n   * Send data from this filter to its shader program's uniforms.\n   *\n   * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader.\n   * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects\n   */\n  sendUniformData(\n    gl: WebGLRenderingContext,\n    uniformLocations: TWebGLUniformLocationMap\n  ) {\n    gl.uniform1f(uniformLocations.uVibrance, -this.vibrance);\n  }\n}\n\nclassRegistry.setClass(Vibrance);\n"],"names":["vibranceDefaultValues","vibrance","mainParameter","Vibrance","BaseFilter","getFragmentSource","fragmentSource","applyTo2d","_ref","imageData","data","adjust","i","length","max","Math","avg","amt","abs","getUniformLocations","gl","program","uVibrance","getUniformLocation","sendUniformData","uniformLocations","uniform1f","_defineProperty","classRegistry","setClass"],"mappings":";;;;;AAMO,MAAMA,qBAA0D,GAAG;AACxEC,EAAAA,QAAQ,EAAE,CAAC;AACXC,EAAAA,aAAa,EAAE,UAAA;AACjB,EAAC;;AAED;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACO,MAAMC,QAAQ,SAASC,UAAU,CAAC;AAevCC,EAAAA,iBAAiBA,GAAG;AAClB,IAAA,OAAOC,cAAc,CAAA;AACvB,GAAA;;AAEA;AACF;AACA;AACA;AACA;AACA;EACEC,SAASA,CAAAC,IAAA,EAA4C;IAAA,IAA3C;AAAEC,MAAAA,SAAS,EAAE;AAAEC,QAAAA,IAAAA;AAAK,OAAA;AAAoB,KAAC,GAAAF,IAAA,CAAA;AACjD,IAAA,IAAI,IAAI,CAACP,QAAQ,KAAK,CAAC,EAAE;AACvB,MAAA,OAAA;AACF,KAAA;AACA,IAAA,MAAMU,MAAM,GAAG,CAAC,IAAI,CAACV,QAAQ,CAAA;AAC7B,IAAA,KAAK,IAAIW,CAAC,GAAG,CAAC,EAAEA,CAAC,GAAGF,IAAI,CAACG,MAAM,EAAED,CAAC,IAAI,CAAC,EAAE;MACvC,MAAME,GAAG,GAAGC,IAAI,CAACD,GAAG,CAACJ,IAAI,CAACE,CAAC,CAAC,EAAEF,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,EAAEF,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAA;MACvD,MAAMI,GAAG,GAAG,CAACN,IAAI,CAACE,CAAC,CAAC,GAAGF,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,GAAGF,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAA;AACrD,MAAA,MAAMK,GAAG,GAAKF,IAAI,CAACG,GAAG,CAACJ,GAAG,GAAGE,GAAG,CAAC,GAAG,CAAC,GAAI,GAAG,GAAIL,MAAM,CAAA;MACtDD,IAAI,CAACE,CAAC,CAAC,IAAIE,GAAG,KAAKJ,IAAI,CAACE,CAAC,CAAC,GAAG,CAACE,GAAG,GAAGJ,IAAI,CAACE,CAAC,CAAC,IAAIK,GAAG,GAAG,CAAC,CAAA;MACtDP,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAIE,GAAG,KAAKJ,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,GAAG,CAACE,GAAG,GAAGJ,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAIK,GAAG,GAAG,CAAC,CAAA;MAClEP,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAIE,GAAG,KAAKJ,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,GAAG,CAACE,GAAG,GAAGJ,IAAI,CAACE,CAAC,GAAG,CAAC,CAAC,IAAIK,GAAG,GAAG,CAAC,CAAA;AACpE,KAAA;AACF,GAAA;;AAEA;AACF;AACA;AACA;AACA;AACA;AACEE,EAAAA,mBAAmBA,CACjBC,EAAyB,EACzBC,OAAqB,EACK;IAC1B,OAAO;AACLC,MAAAA,SAAS,EAAEF,EAAE,CAACG,kBAAkB,CAACF,OAAO,EAAE,WAAW,CAAA;KACtD,CAAA;AACH,GAAA;;AAEA;AACF;AACA;AACA;AACA;AACA;AACEG,EAAAA,eAAeA,CACbJ,EAAyB,EACzBK,gBAA0C,EAC1C;IACAL,EAAE,CAACM,SAAS,CAACD,gBAAgB,CAACH,SAAS,EAAE,CAAC,IAAI,CAACrB,QAAQ,CAAC,CAAA;AAC1D,GAAA;AACF,CAAA;AAlEE;AACF;AACA;AACA;AACA;AACA;AACA;AACA;AAPE0B,eAAA,CADWxB,QAAQ,EAAA,MAAA,EAWL,UAAU,CAAA,CAAA;AAAAwB,eAAA,CAXbxB,QAAQ,EAAA,UAAA,EAaDH,qBAAqB,CAAA,CAAA;AAwDzC4B,aAAa,CAACC,QAAQ,CAAC1B,QAAQ,CAAC;;;;"}