import type { IBound, IVec } from '@blocksuite/global/gfx'; import { Bound, getCenterAreaBounds, getPointsFromBoundWithRotation, linePolygonIntersects, pointInPolygon, PointLocation, pointOnPolygonStoke, polygonGetPointTangent, polygonNearestPoint, rotatePoints, } from '@blocksuite/global/gfx'; import type { PointTestOptions } from '@blocksuite/std/gfx'; import { DEFAULT_CENTRAL_AREA_RATIO } from '../../../consts/index.js'; import type { ShapeElementModel } from '../shape.js'; export const rect = { points({ x, y, w, h }: IBound) { return [ [x, y], [x + w, y], [x + w, y + h], [x, y + h], ]; }, draw(ctx: CanvasRenderingContext2D, { x, y, w, h, rotate = 0 }: IBound) { ctx.save(); ctx.translate(x + w / 2, y + h / 2); ctx.rotate((rotate * Math.PI) / 180); ctx.translate(-x - w / 2, -y - h / 2); ctx.rect(x, y, w, h); ctx.restore(); }, includesPoint( this: ShapeElementModel, x: number, y: number, options: PointTestOptions ) { const point: IVec = [x, y]; const points = getPointsFromBoundWithRotation( this, undefined, options.responsePadding ); let hit = pointOnPolygonStoke( point, points, (options?.hitThreshold ?? 1) / (options.zoom ?? 1) ); if (!hit) { // If the point is not on the stroke, check if it is in the shape // When the shape is filled and transparent is not ignored if (!options.ignoreTransparent || this.filled) { hit = pointInPolygon([x, y], points); } else { // If shape is not filled or transparent // Check if hit the text area const text = this.text; if (!text || !text.length) { // if not, check the default center area of the shape const centralBounds = getCenterAreaBounds( this, DEFAULT_CENTRAL_AREA_RATIO ); const centralPoints = getPointsFromBoundWithRotation(centralBounds); // Check if the point is in the center area hit = pointInPolygon([x, y], centralPoints); } else if (this.textBound) { hit = pointInPolygon( point, getPointsFromBoundWithRotation( this, () => Bound.from(this.textBound!).points ) ); } } } return hit; }, containsBound(bounds: Bound, element: ShapeElementModel): boolean { const points = getPointsFromBoundWithRotation(element); return points.some(point => bounds.containsPoint(point)); }, getNearestPoint(point: IVec, element: ShapeElementModel) { const points = getPointsFromBoundWithRotation(element); return polygonNearestPoint(points, point); }, getLineIntersections(start: IVec, end: IVec, element: ShapeElementModel) { const points = getPointsFromBoundWithRotation(element); return linePolygonIntersects(start, end, points); }, getRelativePointLocation(relativePoint: IVec, element: ShapeElementModel) { const bound = Bound.deserialize(element.xywh); const point = bound.getRelativePoint(relativePoint); const rotatePoint = rotatePoints( [point], bound.center, element.rotate ?? 0 )[0]; const points = rotatePoints( bound.points, bound.center, element.rotate ?? 0 ); const tangent = polygonGetPointTangent(points, rotatePoint); return new PointLocation(rotatePoint, tangent); }, };