import type { ResolvedOptions } from '../core.js'; import type { Line, Point } from '../geometry.js'; import { rotateLines, rotatePoints } from '../geometry.js'; interface EdgeEntry { ymin: number; ymax: number; x: number; islope: number; } interface ActiveEdgeEntry { s: number; edge: EdgeEntry; } export function polygonHachureLines( polygonList: Point[][], o: ResolvedOptions ): Line[] { const angle = o.hachureAngle + 90; let gap = o.hachureGap; if (gap < 0) { gap = o.strokeWidth * 4; } gap = Math.max(gap, 0.1); const rotationCenter: Point = [0, 0]; if (angle) { for (const polygon of polygonList) { rotatePoints(polygon, rotationCenter, angle); } } const lines = straightHachureLines(polygonList, gap); if (angle) { for (const polygon of polygonList) { rotatePoints(polygon, rotationCenter, -angle); } rotateLines(lines, rotationCenter, -angle); } return lines; } function straightHachureLines(polygonList: Point[][], gap: number): Line[] { const vertexArray: Point[][] = []; for (const polygon of polygonList) { const vertices = [...polygon]; if (vertices[0].join(',') !== vertices[vertices.length - 1].join(',')) { vertices.push([vertices[0][0], vertices[0][1]]); } if (vertices.length > 2) { vertexArray.push(vertices); } } const lines: Line[] = []; gap = Math.max(gap, 0.1); // Create sorted edges table const edges: EdgeEntry[] = []; for (const vertices of vertexArray) { for (let i = 0; i < vertices.length - 1; i++) { const p1 = vertices[i]; const p2 = vertices[i + 1]; if (p1[1] !== p2[1]) { const ymin = Math.min(p1[1], p2[1]); edges.push({ ymin, ymax: Math.max(p1[1], p2[1]), x: ymin === p1[1] ? p1[0] : p2[0], islope: (p2[0] - p1[0]) / (p2[1] - p1[1]), }); } } } edges.sort((e1, e2) => { if (e1.ymin < e2.ymin) { return -1; } if (e1.ymin > e2.ymin) { return 1; } if (e1.x < e2.x) { return -1; } if (e1.x > e2.x) { return 1; } if (e1.ymax === e2.ymax) { return 0; } return (e1.ymax - e2.ymax) / Math.abs(e1.ymax - e2.ymax); }); if (!edges.length) { return lines; } // Start scanning let activeEdges: ActiveEdgeEntry[] = []; let y = edges[0].ymin; while (activeEdges.length || edges.length) { if (edges.length) { let ix = -1; for (let i = 0; i < edges.length; i++) { if (edges[i].ymin > y) { break; } ix = i; } const removed = edges.splice(0, ix + 1); removed.forEach(edge => { activeEdges.push({ s: y, edge }); }); } activeEdges = activeEdges.filter(ae => { if (ae.edge.ymax <= y) { return false; } return true; }); activeEdges.sort((ae1, ae2) => { if (ae1.edge.x === ae2.edge.x) { return 0; } return (ae1.edge.x - ae2.edge.x) / Math.abs(ae1.edge.x - ae2.edge.x); }); // fill between the edges if (activeEdges.length > 1) { for (let i = 0; i < activeEdges.length; i = i + 2) { const nexti = i + 1; if (nexti >= activeEdges.length) { break; } const ce = activeEdges[i].edge; const ne = activeEdges[nexti].edge; lines.push([ [Math.round(ce.x), y], [Math.round(ne.x), y], ]); } } y += gap; activeEdges.forEach(ae => { ae.edge.x = ae.edge.x + gap * ae.edge.islope; }); } return lines; }