export interface IosPaths { /** `.bitmagic/ios` — the lane's root. */ iosDir: string; /** `.bitmagic/ios.json` — persisted app identity (bundle id, team, version). */ configPath: string; /** Downloaded-asset cache, keyed by URL hash — survives payload regeneration. */ cacheDir: string; /** The generated Xcode project directory (App.xcodeproj + sources + Info.plist). */ projectDir: string; /** The xcodeproj bundle itself. */ xcodeprojDir: string; /** The game payload the app ships: index.html + vendor tree. A folder reference in the project. */ payloadDir: string; /** xcodebuild's DerivedData, kept local so nothing lands in ~/Library. */ derivedDataDir: string; /** Archives and exported .ipa files. */ distDir: string; /** Record/offline-validation artifacts (console logs, screenshots) — the debugging trail. */ checkDir: string; } export declare function iosPaths(root: string): IosPaths;