{
  "_comment": "Declarative scene edits applied identically by unity_colliders2d.py and unity_renderers.py. EMPTY on purpose: every earlier entry turned out to be a walker bug (scene overrides that deactivate whole prefab instances or disable components were being ignored); the walkers honour those now. Keep for genuine gameplay edits only. move_objects: the four corner tower groups slide 3 units toward the centre on both axes so they overlap the tunnel runs (the scene leaves a 1-2 unit seam at the play plane).",
  "add_instances": [],
  "remove_instances": [],
  "move_objects": [
    {
      "name": "CornerTowerTopLeft",
      "toward_center": 3.0
    },
    {
      "name": "CornerTowerTopRight",
      "toward_center": 3.0
    },
    {
      "name": "CornerTowerBottomLeft",
      "toward_center": 3.0
    },
    {
      "name": "CornerTowerBottomRight",
      "toward_center": 3.0
    }
  ]
}