import * as Inputs from "../../inputs"; import * as Manifold3D from "manifold-3d"; export declare class MeshEvaluate { private manifold; constructor(wasm: Manifold3D.ManifoldToplevel); position(inputs: Inputs.Manifold.MeshVertexIndexDto): Inputs.Base.Point3; tangent(inputs: Inputs.Manifold.MeshHalfEdgeIndexDto): number[]; verts(inputs: Inputs.Manifold.MeshTriangleIndexDto): number[]; extras(inputs: Inputs.Manifold.MeshVertexIndexDto): number[]; transform(inputs: Inputs.Manifold.MeshTriangleRunIndexDto): number[]; numProp(inputs: Inputs.Manifold.MeshDto): number; numVert(inputs: Inputs.Manifold.MeshDto): number; numTri(inputs: Inputs.Manifold.MeshDto): number; numRun(inputs: Inputs.Manifold.MeshDto): number; }