import * as Manifold3D from "manifold-3d"; import { ManifoldShapes } from "./manifold-shapes"; import { ManifoldBooleans } from "./manifold-booleans"; import { ManifoldOperations } from "./manifold-operations"; import { ManifoldTransforms } from "./manifold-transforms"; import { ManifoldEvaluate } from "./manifold-evaluate"; import * as Inputs from "../../inputs"; export declare class Manifold { plugins: any; shapes: ManifoldShapes; booleans: ManifoldBooleans; operations: ManifoldOperations; transforms: ManifoldTransforms; evaluate: ManifoldEvaluate; constructor(wasm: Manifold3D.ManifoldToplevel); manifoldToMesh(inputs: Inputs.Manifold.ManifoldToMeshDto): Manifold3D.Mesh; manifoldsToMeshes(inputs: Inputs.Manifold.ManifoldsToMeshesDto): (Manifold3D.Mesh)[]; }