import * as Inputs from "../../inputs/manifold-inputs"; import * as Manifold3D from "manifold-3d"; export declare class ManifoldTransforms { private manifold; constructor(wasm: Manifold3D.ManifoldToplevel); scale3D(inputs: Inputs.Manifold.Scale3DDto): Manifold3D.Manifold; scale(inputs: Inputs.Manifold.Scale3DDto): Manifold3D.Manifold; mirror(inputs: Inputs.Manifold.MirrorDto): Manifold3D.Manifold; translate(inputs: Inputs.Manifold.TranslateDto): Manifold3D.Manifold; translateByVectors(inputs: Inputs.Manifold.TranslateByVectorsDto): Manifold3D.Manifold[]; rotate(inputs: Inputs.Manifold.RotateDto): Manifold3D.Manifold; rotateXYZ(inputs: Inputs.Manifold.RotateXYZDto): Manifold3D.Manifold; translateXYZ(inputs: Inputs.Manifold.TranslateXYZDto): Manifold3D.Manifold; transform(inputs: Inputs.Manifold.TransformDto): Manifold3D.Manifold; transforms(inputs: Inputs.Manifold.TransformsDto): Manifold3D.Manifold; warp(inputs: Inputs.Manifold.ManifoldWarpDto): Manifold3D.Manifold; }