import * as Inputs from "../../inputs/manifold-inputs"; import * as Manifold3D from "manifold-3d"; export declare class CrossSectionTransforms { private manifold; constructor(wasm: Manifold3D.ManifoldToplevel); scale2D(inputs: Inputs.Manifold.Scale2DCrossSectionDto): Manifold3D.CrossSection; scale(inputs: Inputs.Manifold.ScaleCrossSectionDto): Manifold3D.CrossSection; mirror(inputs: Inputs.Manifold.MirrorCrossSectionDto): Manifold3D.CrossSection; translate(inputs: Inputs.Manifold.TranslateCrossSectionDto): Manifold3D.CrossSection; translateXY(inputs: Inputs.Manifold.TranslateXYCrossSectionDto): Manifold3D.CrossSection; rotate(inputs: Inputs.Manifold.RotateCrossSectionDto): Manifold3D.CrossSection; transform(inputs: Inputs.Manifold.TransformCrossSectionDto): Manifold3D.CrossSection; warp(inputs: Inputs.Manifold.CrossSectionWarpDto): Manifold3D.CrossSection; }