import * as Inputs from "../../inputs/manifold-inputs"; import * as Manifold3D from "manifold-3d"; export declare class CrossSectionBooleans { private manifold; constructor(wasm: Manifold3D.ManifoldToplevel); subtract(inputs: Inputs.Manifold.TwoCrossSectionsDto): Manifold3D.CrossSection; add(inputs: Inputs.Manifold.TwoCrossSectionsDto): Manifold3D.CrossSection; intersect(inputs: Inputs.Manifold.TwoCrossSectionsDto): Manifold3D.CrossSection; differenceTwo(inputs: Inputs.Manifold.TwoCrossSectionsDto): Manifold3D.CrossSection; difference(inputs: Inputs.Manifold.CrossSectionsDto): Manifold3D.CrossSection; unionTwo(inputs: Inputs.Manifold.TwoCrossSectionsDto): Manifold3D.CrossSection; union(inputs: Inputs.Manifold.CrossSectionsDto): Manifold3D.CrossSection; intersectionTwo(inputs: Inputs.Manifold.TwoCrossSectionsDto): Manifold3D.CrossSection; intersection(inputs: Inputs.Manifold.CrossSectionsDto): Manifold3D.CrossSection; }