import { StateTree } from "../state_tree.js"; export declare namespace ZipAction { type Blueprint = { [key: string]: Blueprint | Fn; }; type SetState = (state: S) => void; type Fn = ((state: S, setState: (newState: S) => void) => (...params: P) => void); type Callable> = { [P in keyof B]: B[P] extends Blueprint ? Callable : B[P] extends Fn ? ReturnType : never; }; function actualize>(tree: StateTree, blueprint: B): Callable; function fn(): >(fn: F) => F; function blueprint(): >(blueprint: B) => B; type Helpers = (state: S, setState: ZipAction.SetState) => H; const prepFn: (helpers: Helpers) =>

(fun: (helpers: H) => (...params: P) => void) => ZipAction.Fn; const prepBlueprint: (helpers: Helpers) => >(makeBp: (action:

(f: (helpers: H) => (...params: P) => void) => Fn) => B) => B; function prep(helpers: Helpers): { action:

(fun: (helpers: H) => (...params: P) => void) => Fn; blueprint: >(makeBp: (action:

(f: (helpers: H) => (...params: P) => void) => Fn) => B) => B; }; }