import { EventEmitter, ComponentInterface } from '../../stencil-public-runtime'; import { FormInput } from '../../utils/form-input'; import { BalCheckboxOption } from './bal-checkbox.type'; import { Loggable, LogInstance } from '../../utils/log'; import { BalAriaForm, BalAriaFormLinking } from '../../utils/form'; export declare class Checkbox implements ComponentInterface, FormInput, Loggable, BalAriaFormLinking { private inputId; private inheritedAttributes; private keyboardMode; nativeInput?: HTMLInputElement; el: HTMLBalCheckboxElement; hasLabel: boolean; focused: boolean; buttonTabindex?: number; ariaForm: BalAriaForm; log: LogInstance; createLogger(log: LogInstance): void; name: string; label: string; invisible: boolean; labelHidden: boolean; flat: boolean; inline: boolean; interface: BalProps.BalCheckboxInterface; value: string | number; checked: boolean; private initialValue; disabled: boolean; readonly: boolean; required: boolean; autoInvalidOff: boolean; hidden: boolean; hiddenWatcher(value: boolean): void; nonSubmit: boolean; invalid: boolean; hovered: boolean; pressed: boolean; balFocus: EventEmitter; balBlur: EventEmitter; balChange: EventEmitter; connectedCallback(): void; componentWillLoad(): void; disconnectedCallback(): void; listenOnClick(ev: UIEvent): void; resetHandler(ev: UIEvent): void; setFocus(): Promise; setBlur(): Promise; getInputElement(): Promise; getOption(): Promise; setButtonTabindex(value: number): Promise; updateState(): Promise; setAriaForm(ariaForm: BalAriaForm): Promise; get option(): { name: string; value: string | number; checked: boolean; label: string; labelHidden: boolean; flat: boolean; interface: BalProps.BalCheckboxGroupInterface; disabled: boolean; readonly: boolean; required: boolean; nonSubmit: boolean; invisible: boolean; invalid: boolean; hidden: boolean; }; get group(): HTMLBalCheckboxGroupElement | null; get checkboxButton(): HTMLBalCheckboxButtonElement | null; private toggleChecked; private onKeypress; private onClick; private onFocus; private onBlur; private onPointerDown; private onKeydown; render(): any; }