import { type Skeleton } from "@babylonjs/core/Bones/skeleton.js"; export declare class BVHExporter { static Export(skeleton: Skeleton, animationNames?: string[], frameRate?: number): string; private static _BuildBoneHierarchy; private static _ExportHierarchy; private static _IsEndSite; private static _GetBoneOffset; private static _ExportMotionData; private static _CollectFrameValues; private static _GetPositionAtFrameIndex; private static _GetRotationAtFrameIndex; private static _QuaternionToEuler; }