import { Matrix } from "@babylonjs/core/Maths/math.vector.js"; import type { Node } from "@babylonjs/core/node.js"; /** * Matrix that converts handedness on the X-axis. Used to convert from LH to RH and vice versa. * @internal */ export declare const ConvertHandednessMatrix: Matrix; /** * Checks if a node is a "noop" transform node, usually inserted by the glTF loader to correct handedness. * @internal */ export declare function IsNoopNode(node: Node, useRightHandedSystem: boolean): boolean;