#version 310 es
#extension GL_EXT_scalar_block_layout : require

layout(local_size_x = 1) in;

struct S0
{
    vec2 a[1];
    float b;
};

struct S1
{
    vec3 a;
    float b;
};

struct S2
{
    vec3 a[1];
    float b;
};

struct S3
{
    vec2 a;
    float b;
};

struct S4
{
	vec2 c;
};

struct Content
{
    S0 m0s[1];
    S1 m1s[1];
    S2 m2s[1];
    S0 m0;
    S1 m1;
    S2 m2;
    S3 m3;
    float m4;

	S4 m3s[8];
};

layout(binding = 1, scalar) restrict buffer SSBO1
{
    Content content;
    Content content1[2];
    Content content2;

    layout(column_major) mat2 m0;
    layout(column_major) mat2 m1;
    layout(column_major) mat2x3 m2[4];
    layout(column_major) mat3x2 m3;
    layout(row_major) mat2 m4;
    layout(row_major) mat2 m5[9];
    layout(row_major) mat2x3 m6[4][2];
    layout(row_major) mat3x2 m7;
    float array[];
} ssbo_430;

layout(binding = 0, std140) restrict buffer SSBO0
{
    Content content;
    Content content1[2];
    Content content2;

    layout(column_major) mat2 m0;
    layout(column_major) mat2 m1;
    layout(column_major) mat2x3 m2[4];
    layout(column_major) mat3x2 m3;
    layout(row_major) mat2 m4;
    layout(row_major) mat2 m5[9];
    layout(row_major) mat2x3 m6[4][2];
    layout(row_major) mat3x2 m7;

    float array[];
} ssbo_140;

void main()
{
    ssbo_430.content = ssbo_140.content;
}

