#version 450
layout(local_size_x = 1) in;

layout(row_major, set = 0, binding = 0) buffer SSBO
{
	mat3 m0;
	mat3 m1;
	vec3 v0;
	vec3 v1;
};

void main()
{
	v0 = (m0 * m1) * v1;
	v0 = m0 * (m1 * v1);
}
