#version 450
#extension GL_ARB_gpu_shader_int64 : require

layout(local_size_x = 1) in;

layout(set = 0, binding = 1) buffer SSBO
{
	float a;
};

layout(set = 0, binding = 0) uniform UBO
{
	float b;
};

void main()
{
	int64_t v = int64_t(floatBitsToInt(b));
	v ^= 0x8000000000000000L;
	a = intBitsToFloat(int(v));
}
